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Institut des hautes études en arts plastiques (IH...

Biennale de Paris 3:40pm Apr 22
Institut des hautes études en arts plastiques (IHEAP)

Call for Applications 2014
Session X, 2014-2016

In 1985, the City of Paris gave Pontus Hulten the task of creating a graduate school for research in contemporary art. Its antecendents were to be the Weimer Bauhaus School and Black Mountain College in the U.S., and it was meant to function as an alternative to Paris's École Nationale Supérieure des Beaux-Arts.

The Institut des hautes études en arts plastiques (IHEAP) offers participants a course of study where they can free themselves from the inherited art history of the 20th century, by investigating crucial issues of art in the 21st century, an ongoing history in which the participants will eventually take part.

IHEAP is open to all those who have an interest in singular and extreme practices which currently and sporadically appear in the art world and elsewhere. IHEAP is for those who want to change their artistic practice or professional activity, for those who after several years of art school want to break free of alienated learning, who expect more from a school than a framework for artistic production, for those who reject art as it is commonly practiced, and finally for those who wish to work on essential issues in intimate and experimental conditions.

The course of study is completed in two years. The first year is composed of sessions work that mix practice and theorie. The second year is dedicated to the creation of an activity report. IHEAP does not discriminate by age. No specific diploma is required to apply.

Study at Iheap is equivalent to a post-graduate degree. The application fee is 75 euros. Tuition is 2990 euros for two years studies.

The submission of an application is an online process, according to a simplified procedure via a registration form: http://iheap.fr/en/candidature/

Deadline for the submission of applications: June 1st, 2014

Institut des hautes études en arts plastiques (IHEAP)
School Office
Phone : +33 (0)1 76 50 07 07
Email : secretariat@iheap.fr
http://iheap.fr

artvideoKOELN proudly presents CologneOFF 2014 Por...

Wilfried Agricola De Cologne 2:39pm Apr 22
artvideoKOELN proudly presents
CologneOFF 2014 Portugal
17 May & 21 June 2014 @ FONLAD Digital Art Festival Coimbra/Pt
http://coff.newmediafest.org/blog/?page_id=3984

For all those interested in the history of compute...

Grant Taylor 1:35pm Apr 22
For all those interested in the history of computer art, please consider my new book. Regards, Grant Taylor

http://www.bloomsbury.com/us/when-the-machine-made-art-9781623568849/

Another look back : 1968 short film shows Bell Lab...

Joseph Nechvatal 12:13pm Apr 22
Another look back : 1968 short film shows Bell Laboratories scientists doing computer research http://techchannel.att.com/play-video.cfm/2011/4/22/AT&T-Archives-Incredible-Machine

Wolf Vostell, Dick Higgins (eds.): Fantastic Archi...

Joseph Nechvatal 11:39am Apr 22
Wolf Vostell, Dick Higgins (eds.): Fantastic Architecture (1971)
http://monoskop.org/log/?p=11326

Published by Dick Higgins' own seminal Something Else Press, Fantastic
Architecture is an adaptation of the German book Pop Architektur (Droste Verlag,
Düsseldorf, 1969) and features artists involved in Fluxus, pop and conceptual
art movements addressing the field of architecture through collages, captions
and mini-manifestos.

Randall Packer 11:40am Apr 22
Where are the visionary contemporary artist e-books?

Marc Garrett reviews Thomson & Craighead's recent ...

Marc Garrett 9:19am Apr 22
Marc Garrett reviews Thomson & Craighead's recent book ‘Flat Earth’ edited by Sarah Cook published as part of two solo exhibitions: MEWO Kunsthalle, Memmingen, Germany 'Not even the sky' and at Dundee Contemporary Arts, 'Maps DNA and Spam'. http://t.co/ve6JWyanbU

My researches around Art Industries for Mag MCD up...

Marco Mancuso 8:35am Apr 22
My researches around Art Industries for Mag MCD upcoming publication next June bring me here, at Bell Labs, where many things started. This 1968 short shows some of the ways that Bell Laboratories scientists used computers in communications research. The film contains sequences of computer-generated movies, photographs, music and speech. Thanks to Michael A. Noll and Alcatel-Lucent

http://www.sussex.ac.uk/acca/newsandevents?id=2299...

Mick O'Gabbaun 9:15am Apr 21
http://www.sussex.ac.uk/acca/newsandevents?id=22997

Fungiculture is looking for projects; proposals du...

Nicole Sansone 3:43pm Apr 19
Fungiculture is looking for projects; proposals due June 15. Please consider submitting!

**
Fungiculture is the psychedelic journal for cultural studies: a space for the experimental cultivation of ideas and practices, for cross-pollinations amongst theoretical attitudes, for imagining with, between, through, alongside and against the thought of others. In this vein, our first issue explores and galvanizes collaboration as methodology and aggregating thread. We invite proposals that are specifically conceived and realized as collaborative efforts in research and speculation, focusing on any subject of interest within the study of culture. Submissions may engage with, but are not limited to discourses surrounding media studies, radical politics, aesthetics, ethics, philosophy, queer and affect theory. The selected projects will be released weekly on the Fungiculture online platform over a set period of time, inhabiting a space of further dialogue and debate. At the end of this period, the projects will be compiled as a pdf anthology available for download.

Instructions:
(As most lists of instructions, these are directions either to follow or pretend to follow, existing as restraints that may as well be worked around or against as worked within)
- Each collaborative project shall include the work of at least two contributors concerning the same object of research, theoretical discourse, or methodological concern.
- Authors should respond to each others' perspectives on a common subject, indulging in opportunities for conversation, accumulation, contradiction, interference, paradox, confrontation, friction or, even, agreement.
- Discourses may be executed in parallel, in reaction, in turns, through role reversals and via fictional characterisation.
- The form each project takes can range from interviews and dialogues to co-written essays, collage-like compilations, mosaics, or more unorthodox forms of interaction.
- The intended format should be conceived specifically to engage the subject matter at hand.
- Mixed-media projects are encouraged, and the same project may include text-based contributions, still and moving images, and sound pieces.
- Papers should not exceed 5000 words.

To submit, please send an abstract (not exceeding 500 words), to hello@fufufo.com by 15/6/2014. Please include relevant images and sound samples, if applicable, and the authors' CVs or a description of relevant previous experience. Keep in mind that abstracts must explain not just the topic of interest but also the nature of proposed collaboration and the way this will take form in the project.

this weekend in Moscow we discuss the limits and p...

Natalia Fuchs 10:13am Apr 18
this weekend in Moscow we discuss the limits and potential of art projects on the fringe between art, technology and science, as well as possibilities for their institutional support and further development in both Russian and international contexts

Artist Special

Maurice Benayoun
World Skin is an interactive artwork presented for the first time at Ars Electronica (Linz, Austria). It won the Golden Nica Award in the Interactive Art category in 1998. Armed with cameras, we are making our way through a three-dimensional ...
Nicole Stenger
The First Immersive Virtual Reality Movie. "ANGELS" was conceived at MIT & developed at the Hitlab in Seattle. It was completed in December 1991 and recorded on video in January 1992. This revolutionary movie was programmed for the 3 senses: ...
Knowbotic Research
Re-engeneering and Re-enactment of a stealthboat as shown in a Tamil Tiger propaganda video footage. The Tamil Tiger video footage was found on internet sites of private analysts of clandestine weapon systems. The boat is patrolling river banks. The ...
Stanza
Title. "Nanocities": 2006-8. Digital generative artwork by Stanza. "Nanocities" creates paintings actioned by the interpretation of the code. Small scale events and objects have affect within systems. These code structures create patterns on the ...
Stanza
Sonicity by Stanza Sonicity is a responsive installation, a sonification of the data space. The sounds you hear are the sound of the changing environment, ie the changes of noise, light, temperature of the space is turned into a real time sound ...
Char Davies
An immersive interactive virtual-realty environment installation with 3D computer graphics and interactive 3D sound, a head-mounted display and real-time motion tracking based on breathing and balance. Osmose is a space for exploring the perceptual ...
Ken Goldberg
Mercury Project combined robotics and archaeology in an interactive art installation. To our knowledge, the Mercury Project was the first system that allowed WWW users to remotely view and alter the real world via tele-robotics. Users excavated ...
C.B. Reas
c.e.b. reas process 18, 2008 Text, unique custom software, documentation prints and CDs, computer, projector, wood panels; unique milled fiber composite; pair of unique C-Prints Courtesy: bitforms gallery, Nueva York The Process works ...