News

Fungiculture is looking for projects; proposals du...

Nicole Sansone 3:43pm Apr 19
Fungiculture is looking for projects; proposals due June 15. Please consider submitting!

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Fungiculture is the psychedelic journal for cultural studies: a space for the experimental cultivation of ideas and practices, for cross-pollinations amongst theoretical attitudes, for imagining with, between, through, alongside and against the thought of others. In this vein, our first issue explores and galvanizes collaboration as methodology and aggregating thread. We invite proposals that are specifically conceived and realized as collaborative efforts in research and speculation, focusing on any subject of interest within the study of culture. Submissions may engage with, but are not limited to discourses surrounding media studies, radical politics, aesthetics, ethics, philosophy, queer and affect theory. The selected projects will be released weekly on the Fungiculture online platform over a set period of time, inhabiting a space of further dialogue and debate. At the end of this period, the projects will be compiled as a pdf anthology available for download.

Instructions:
(As most lists of instructions, these are directions either to follow or pretend to follow, existing as restraints that may as well be worked around or against as worked within)
- Each collaborative project shall include the work of at least two contributors concerning the same object of research, theoretical discourse, or methodological concern.
- Authors should respond to each others' perspectives on a common subject, indulging in opportunities for conversation, accumulation, contradiction, interference, paradox, confrontation, friction or, even, agreement.
- Discourses may be executed in parallel, in reaction, in turns, through role reversals and via fictional characterisation.
- The form each project takes can range from interviews and dialogues to co-written essays, collage-like compilations, mosaics, or more unorthodox forms of interaction.
- The intended format should be conceived specifically to engage the subject matter at hand.
- Mixed-media projects are encouraged, and the same project may include text-based contributions, still and moving images, and sound pieces.
- Papers should not exceed 5000 words.

To submit, please send an abstract (not exceeding 500 words), to hello@fufufo.com by 15/6/2014. Please include relevant images and sound samples, if applicable, and the authors' CVs or a description of relevant previous experience. Keep in mind that abstracts must explain not just the topic of interest but also the nature of proposed collaboration and the way this will take form in the project.

Scanner: memories of Claudio Sinatti

Marco Mancuso 12:24pm Apr 19
Scanner: memories of Claudio Sinatti

this weekend in Moscow we discuss the limits and p...

Natalia Fuchs 10:13am Apr 18
this weekend in Moscow we discuss the limits and potential of art projects on the fringe between art, technology and science, as well as possibilities for their institutional support and further development in both Russian and international contexts


Douglas Kahn 8:25am Apr 18
Just a reminder to posters on this site, that the general emphasis is on histories, or on opportunities and publications that would be of interest to our community. So if you find that your post for an exhibition of recent work, no matter how it might be related to media arts, has been deleted....that's why.

Reminder: this is tonight: Computer Art: Developin...

Victor Acevedo 9:39pm Apr 16
Reminder: this is tonight: Computer Art: Developing a Critical Perspective - Independent scholar, Andrea Foenander, will give a talk on EZTV and the history of digital art. April 16, 2014, 6 – 8PM Atrium Gallery & Curator’s Lounge – more info http://bit.ly/1mJUdZr

In this exhitibition at LABoral Centro de Arte y C...

Marco Mancuso 1:07pm Apr 16
In this exhitibition at LABoral Centro de Arte y Creación Industrial, the past two decades have seen the emergence of a globalized and hyper-connected world, wherein which news and information are delivered in real time wherever and whenever. This constant flow of data reshapes our perception of the world. A few years ago, the term “augmented reality” was coined to describe a realm where a new layer of information alters the perception we may have of reality.

http://cac4.eba.ufrj.br

Roy Ascott 7:24pm Apr 15
http://cac4.eba.ufrj.br

DIGICULT SUGGESTS The first mid-career museum retr...

Marco Mancuso 11:24am Apr 15
DIGICULT SUGGESTS
The first mid-career museum retrospective of the artist, writer and filmmaker Hito Steyerl (1966, München) is on view in ten rooms of the Van Abbemuseum’s old building in Eindhoven, NL. This comprehensive exhibition will include ten works from the past decade alongside three new pieces namely Liquidity Inc. (2014), Shunga (2014) and Surveillance: Disappearance (2013). Curator: Annie Fletcher

Neural #46, "Unearthed: The 20th Anniversary Issue...

Neural Revue 10:50am Apr 15
Neural #46, "Unearthed: The 20th Anniversary Issue", video preview https://www.youtube.com/watch?v=I7vq2KakTyw

Artist Special

Thomson & Craighead
A specially commissioned gallery installation for, Art & money Online held at Tate, Britain in March 2001 and curated by Julian Stallabrass -based on our webwork http://www.cnnextra.net In CNN Interactive just got more interactive artists Jon ...
Maurice Benayoun
Internet, 12 video projections, digital sculptures The Market of World's emotions From the temple to the merchant
Thomson & Craighead
Telephony allows gallery visitors to dial into a wall based grid of 42 Siemens mobile telephones, which in turn begin to call each other and create a piece of 'music.' Each phone has been individually programmed with a different ringtone, which ...
Maurice Benayoun
The stock market of World's emotions Real time rating of the World's Emotions. Internet, diode screens Like for the stock exchange, 3200 quotations for an emotion coresponding at 3200 cities all over the world are displayed in real ...
Rafael Lozano-Hemmer
Glories of Accounting is an interactive installation with a surveillance system that detects the position of the public in the exhibition room. When someone walks into the room, large hands appear on the screen automatically. The hands rotate along ...
Nicole Stenger
The First Immersive Virtual Reality Movie. "ANGELS" was conceived at MIT & developed at the Hitlab in Seattle. It was completed in December 1991 and recorded on video in January 1992. This revolutionary movie was programmed for the 3 senses: ...
Thomson & Craighead
Realtime recordings of persons using their mouse are layered ontop of each other, divorced from their original context and then projected back into the gallery as an endless looping animation. The resulting monochromatic animation goads the viewer to ...
Sylvia Eckermann
in cooperation with: Gerald Nestler (Research), Christof Cargnelli (Sound), Oliver Irschitz (Production) --- I treat Wittgenstein's propositions more like axioms. When I negate the axiom, 'We make ourselves a picture of the world' ...