Light Box

Selected items ()
Go to Light Box >

Latest ADA Updates

please login first!

»Autoinducer_Ph-1«
Light Box

Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • installation
      • interactive installation
      • performative installation
      • sound installation
      • Virtual Reality
        • Augmented Reality
        • Mixed Reality
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
      • biology
      • botany
      • cartography
      • code
      • combinatorics
      • cyberspace
      • database
      • documentation
      • evidence
      • experiment
      • geography
      • geometry
      • history of science
      • humanities
      • library
      • light
      • machine
      • mathematic
      • medicine
      • microscopy
      • nanotechnology
      • neuroscience
      • philosophy
      • physics
      • psychology
      • Representation of knowledge
      • research
      • science
      • scientific image
      • space
      • statistics
      • stereoscope
    • ARTS AND VISUAL CULTURE
      • allegory
      • animation
      • architecture
      • art history
      • art market
      • beauty
      • cinema
      • Concept Art
      • conservation
      • dance
      • expanded cinema
      • fashion
      • gaze
      • grid
      • illusion
      • literature
      • mask
      • materiality
      • mirror
      • model
      • museum
      • music
      • nude
      • panopticon
      • panorama
      • personification
      • perspective
      • poetry
      • projection
      • representativeness
      • shadow
      • sketch
      • spectator
      • symbolism
      • theatre
      • Theory
        • complexity
        • media theory
        • modernism
        • postmodernism
        • poststructuralism
        • semiotics
        • simulacrum
      • virtuality
      • visual culture
    • BODY AND HUMAN
      • agency
      • anatomy
      • body
      • breathing
      • cybersex
      • cyborg
      • death
      • disease
      • dream
      • embodiment
      • empathy
      • expression
      • eye
      • facial expression
      • fantasy
      • feeling
        • affect
        • emotion
      • gender
      • genetics
      • gesture
      • hand
      • human
      • identity
      • intimacy
      • movement
      • pain
      • perception
      • performativity
      • physiognomy
      • posthuman
      • self awareness
      • senses
      • sexuality
      • skin
      • speech
      • surgery
    • HISTORY AND MEMORY
      • ancestor
      • antiquity
      • archive
      • artifacts
      • collective memory
      • colonialism
      • cultural heritage
      • historical site
      • historism
      • history
      • meme
      • memorial
      • modern era
      • nostalgia
      • postcolonialism
      • preservation
      • romanticism
      • teleology
      • tradition
    • MEDIA AND COMMUNICATION
      • access
      • advertising
      • Big Data
      • broadcast
      • commerce
      • communication
      • electronic media
      • error message
      • film
      • global village
      • hypertext
      • information
      • intermediality
      • internet
      • language
      • media archaeology
      • open source
      • print media
      • radio
      • search engine
      • social media
      • telecommunication
      • telephone
      • television
      • video surveillance
      • visualisation
      • writing
    • NATURE AND ENVIRONMENT
      • agriculture
      • animal
      • anthropocentrism
      • atmosphere
      • catastrophe
      • DNA
      • earth
      • ecosystem
      • energy
      • environment
      • evolution
      • four elements
      • geology
      • global warming
      • globe
      • landscape
      • magnetism
      • nature
      • ocean
      • outer space
      • physical law
      • plant
      • pollution
      • sustainability
      • vegetation
      • water
      • weather
    • POWER AND POLITICS
      • authority
      • banking
      • censorship
      • conspiracy
      • democracy
      • discrimination
      • economy
      • equality
      • geopolitics
      • governance
      • heroism
      • human rights
      • imperialism
      • institution
      • law
      • manipulation
      • market
      • military
      • nationalism
      • patriarchy
      • politics
      • sovereignty
      • surveillance
      • terrorism
      • violence
      • warfare
    • RELIGION AND MYTHOLOGY
      • afterlife
      • Alchemy
      • bible
      • church
      • creation
      • crucifixion
      • esoterism
      • exodus
      • heretic
      • legend
      • mysticism
      • myth
      • mythological creature
      • mythology
      • paradise
      • religion
        • buddhism
        • christianity
        • islam
        • judaism
      • ritual
      • sacrifice
      • Saint
      • sin
      • spirituality
      • vision
      • worship
    • SOCIETY AND CULTURE
      • activism
      • capitalism
      • civilisation
      • community
      • consumption
      • counterculture
      • digital identity
      • diversity
      • ethnicity
      • feminism
      • globalization
      • individuality
      • information society
      • interculturalism
      • mass
      • mass culture
        • entertainment
        • parody
        • phantasmagoria
        • popular culture
        • spectacle
      • migration
      • minority
      • morality
      • native
      • otherness
      • participation
      • poverty
      • privacy
      • racism
      • territory
      • unemployment
      • urban space
      • voyeurism
      • wealth
      • working class
    • TECHNOLOGY AND INNOVATION
      • artificial life
      • cybernetics
      • development
      • digitization
      • electricity
      • emulation
      • engineering
      • history of technology
      • innovation
      • intelligent environment
      • invention
      • mechanics
      • military technology
      • mobility
      • nonhuman communication
      • optics
      • product design
      • production
      • robot
      • simulation
      • supercomputing
      • technophobia
      • telematics
      • telepresence
  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
3041
Information
Cite
X
Archive of Digital Art (ADA). “Andy Gracie - »Autoinducer_Ph-1«”. https://www.digitalartarchive.at/database/general/work/autoinducer-ph-1.html (retrieved 2014-15-07). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Andy Gracie - »Autoinducer_Ph-1«}, url = {https://www.digitalartarchive.at/database/general/work/autoinducer-ph-1.html}, urldate = {retrieved 2014-15-07}
Technology
Display
Inverted biological microscope (400x)
Hardware
1 OSX CPU
1 Linux CPU
Interface
Phidgets microcontroller system
Software
OSX
Linux
Phyton
max/msp/jitter hub
Sound
Customised power speakers, home made electronics.
Descriptions & Essays
Autoinducer_Ph-1 (cross cultural chemistry) exploits a traditional rice cultivation technique from SE Asia where Azolla is grown in large quantities and used as an organic, nitrogen rich fertilizer in the rice paddies. In the installation this process is reworked in an overly complexified, industrial, laboratory style way as a reflection on western agricultural techniques, our modern relationships with nature and the networked, machinic nature of ecologies. Featuring an assemblage of pond-like structures, electronics, laboratory and hydroponic equipment Autoinducer_Ph-1 probes into and interferes with the symbiotic relationship between the cyanobacteria Anabaena and the water fern Azolla. Notions of data and information systems inherent in the relationships between the organic protagonists of the installation, and how they may be augmented, are realised by a synthetic software-based bacteria that interacts with them in its assumed roles of part time symbiont and part time parasite. Video projections which display evolution of the GCS graphic environment, and highly magnified video of Anabaena cultured under a video microscope. Outcomes of this complex relationship and its proximity to symbiotic or parasitic characteristics determine the behaviours of the robotic rice farming system that forms the physical bulk of the installation. The installation loops biological, electro-robotic and computing processes together in a literally fertile interaction where the “primal soup” aspect of the Anabaena and Azolla cultures, and fragility of the young rice shoots, contrast strikingly with the computer-generated artificial chemistry molecules of the GCS. Organic / Synthetic relationship The Generalized Cellular Signaling system, a platform for exploring emergent behaviour and intelligence using cellular systems, is the artificial intelligence model powering the synthetic bacteria. A complete virtual environment exists within GCS where individual cells act independently and communicate with other cells in either a neural fashion using relatively fixed connections, or bacterially, where signals are propagated as molecules through a medium. Digitised stimuli produced by Anabaena cultures, and which reflect their state of being, are taken up by the GCS AI system, a virtual environment featuring bacterial cells that interact with each other and with input chemicals. The culture chambers in which the Anabaena is being cultured have gas sensors connected to their exhaust tubes that provide data that accurately reflects the life state of the bacteria. This data is then fed to the GCS system in digital form, manifested as code and as graphical elements in the GCS system projection. The manner in which GCS responds to these inputs will determine its own behaviours and the generation of new code which in turn will dictate the supply of air, heat and light to the organic cultures. Thus, each side of the organic / synthetic relationship is reliant on the other for the production of ‘life-giving’ information. The more the relationship between the real and synthetic bacterial colonies takes on a symbiotic nature the more nutrient will be delivered to the rice. If the relationship veers more towards the parasitic the rice will be starved of the elements it needs. Autoinducer_Ph-1 therefore examines cross species mutualism as a basis for successful bioartificial ecologies. As a denizen of an electronic environment, GCS bacteria signals are converted into signals that control various actuators and thus the regulated environment in which the bacteria are being cultured. Through this interface, the synthetic bacteria are fully integrated into the ecosystem and exert an equal influence on the system equilibrium. Rice Farming Data generated by symbiotic behaviours between the twin bacterial systems will generate behaviours for the robotic arms. These arms are situated at each end of a central raised pool where natural Azolla is being grown. This Azolla is complete with its natural symbiont (Anabaena) and provides the nitrogen rich fertilizer for the rice paddy which forms a moat like circle around the pool. Beginning with very basic and functional behaviours the robotic arms are capable of evolving new expressive movements based on data they receive, movements which will ‘balletically’ and abstractly describe the ‘emotional’ state of the system as a whole. Their fundamental job, however, is to scoop Azolla from the pool and deliver it to the rice paddy via the ramps at each corner of the pool. At the bottom of each ramp is a spinning blade that serves to pulp and distribute the plant matter. Technical Details The installation runs various software on two computers alongside two microcontrollers. One machine running OSX runs a max/msp/jitter hub which receives output data from the bacterial interchanges and delivers appropriate responses to the robotic arms. Simultaneously the application is generated the 3D graphical visualisation of the GCS activities as well as recording, processing and replaying audio from various parts of the system. GCS runs as a distinct application, developed in Python, on a separate Linux machine which is networked to the mac. The physical interface between the GCS and the bacteria culture chambers is a Phidgets microcontroller system. The robot arms are controlled by a serial servo controller which receives serial data from the max/msp/jitter hub application on the Mac. An inverted biological microscope shows some of the cultured Anabaena at 400 times magnification. Audio is relayed around the installation by means of customised powered speaker units and home made electronics. exhibition history Autoinducer was commissioned by AV06 and exhibited at: Northern Gallery of Contemporary Art, Sunderland, March - April 2006 OK Centrum, Linz, Ars Electronica, September 2007 Taxonomies, COMAFOSCA, Alella, October 2007 - January 2008 Kapelica gallery, Ljubljana - July 2008 Synth-Ethic, Vienna, Austria - May 2011 Translife, Beijing, China - July 2011 Autoinducer_Ph-1 (cross cultural chemistry) was awarded an honourable mention in VIDA9.0 and honourable mention in the hybrid category of Ars Electronica 2007
Literature