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»From Technological to Virtual Art«

Popper, Frank. From Technological to Virtual Art. Cambridge, MA: MIT Press, 2006.
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circulation, 2010

MP4 Full HD y Flash (RSS Yahoo)

The man: Vincent Charlebois

The woman: Mélissa Gagné

Production: Agence Topo para Geoweb

 

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A revolutionary Poetry Book, programmed in Web Based VRML and conceived for immersion.

 

Texts translated from "Vite de la Banane", available at the ...

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The encounter between two images randomly downloaded from Flickr is a logical articulation of and,or,implies,if...then,if and only if,only if,just in ...

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In a series of 'test cases', Knowbotic Research investigate the construction of identity, power, and communication.The installation Black_Cat confront...

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"DYNASTY" is Stenger's third Virtual Reality movie, programmed for web-based VRML, but also conceived for immersion.

 

Synopsis:

A child again, you ...

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The exhibition 'Room for Manoeuvre' features new works by Knowbotic Research (KRcF), known for their advanced network and media projects since the fou...

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The intervention of Knowbotic Research includes several, sometimes contradictory levels. On the one hand, it reflects political culture in the early 2...

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Re-engeneering and Re-enactment of a stealthboat as shown in a Tamil Tiger propaganda video footage. The Tamil Tiger video footage was found on intern...

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Knowbotic Research

investigates in the context of the

"war of terror" legal frameworks which inscribe and determine in mostly invisible layers our ...

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This project consists of a gallery installation, a Web interface (called Public Domain Scanner) and a free downloadable news ticker. Through the Web i...

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Mental imMigration is a collective networked environment which allows on a playful level experiental approaches to new forms of global teleworking. Th...

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Eventmodul::anonymous.databody.muttering addresses the phenomenon of our digital identity. knowbotic research builds data bodies from the many persona...

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"CHAMBERS" is Stenger's second movie in the Virtual Reality TRILOGY, programmed in web-based VRML, it was also conceived for immersion.

 

Narrative, ...

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connective force attack: open way to public

 

How to crack it!' was the information and encouragement the computer magazine PC Online offered to...

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"Time to back-up?" stellt den sehr reduzierten zweiten Teil der

Biennale-Arbeit "IO_lavoro immateriale" von Knowbotic Research dar, die aus zwei in ...

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In the search for new forms of urbanity the influence of media

technologies on the perception of and on the engagement with social constructed space...

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"ETERNAL SHELVES" is Stenger's first Web Based VR work programmed in early VRML 1.0, silent and un-animated.

 

3D words expressing the most intense e...

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Recording quality priority: the 16-bit-recording quality is the

selection criterion for the sound selection of turing tuning. This

results in a "d...

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Dialogue With The Knowbotic South-

strategies on a changing view of nature

 

A dynamic map of a data-land-scape providing a form of interaction wi...

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SMDK is a cross-disciplinary project by Knowbotic Research that results from an exchange of working techniques between media artists, computer musicia...

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The First Immersive Virtual Reality Movie.

 

"ANGELS" was conceived at MIT & developed at the Hitlab in Seattle. It was completed in December 1991 and...

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