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»The Waiting Room«
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Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • installation
      • interactive installation
      • performative installation
      • sound installation
      • Virtual Reality
        • Augmented Reality
        • Mixed Reality
    • Nano Art
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    • Performance
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    • robotics
    • Telematic Art
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    • ART AND SCIENCE
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    • ARTS AND VISUAL CULTURE
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  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
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        • laser
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        • projection screen
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        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
1182
Information
Cite
X
Archive of Digital Art (ADA). “Simon Biggs - »The Waiting Room«”. https://www.digitalartarchive.at/database/general/work/the-waiting-room.html (retrieved 2010-03-10). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Simon Biggs - »The Waiting Room«}, url = {https://www.digitalartarchive.at/database/general/work/the-waiting-room.html}, urldate = {retrieved 2010-03-10}
Technology
Installation Requirements / Space
The Waiting Room

Interactive digital video projection environment 12 x 12 x 6 metres
2 large scale video projections, colour, multi-channel interactive sound
In collaboration with Sue Hawksley (Choreography) and Stuart Jones (sound)

Produced by Victoria Preston Associates, London, UK 1998
Exhibited 1998 in the Old Victorian Dining Room, Sheffield Railway Station, UK 1998
Funded by the Arts Council of England, Northern Arts, Photo98 and Midland Mainline.
Descriptions & Essays
Interactive digital video projection environment 12 x 12 x 6 metres 2 large scale video projections, colour, multi-channel interactive sound In collaboration with Sue Hawksley (Choreography) and Stuart Jones (sound) Produced by Victoria Preston Associates, London, UK 1998 Exhibited 1998 in the Old Victorian Dining Room, Sheffield Railway Station, UK 1998 Funded by the Arts Council of England, Northern Arts, Photo98 and Midland Mainline. The Waiting Room is an interactive installation using two screens and high resolution video projection and two computers with a remote visual sensing system for viewer interaction. On each screen is visible a number of dancers. Each dancer is individually interactive, with the audience and with each other. The piece uses object oriented and behavioural programming techniques. The work is loosely inspired by the Tango and the act of waiting, whether to dance or to catch a train...or waiting for the end. On one screen the scene resembles that of either a waiting room, or the waiting "wall" by the dance floor. When the viewer approaches the figures they are triggered into activity, what they do being a function of their relations with the other figures and with the viewers. In certain circumstances one figure will invite another figure to dance. They then appear on the other screen as a dancing couple. Depending on viewer interaction they dance various passages from the Tango, change direction and also change gender roles. (source: http://hosted.simonbiggs.easynet.co.uk/installations/waiting/waiting.htm)
Literature
Biggs, Simon and Mariza Dima and Henrik Ekeus and Sue AND Timmons Hawksley and Mark Wright. »The "H" in HCI: Enhancing Perception of Interaction through the Performative.« In Virtual and Mixed Reality, edited by R. ShumakerVol.LNCS 5622. , 3-12. Berlin, Heidelberg: Springer Verlag, 2009.
Biggs, Simon. »Multimedia, Multiculturalism, Language and the Avantgarde.« http://littlepig.org.uk/texts/epoetry.htm[12.04.2015.