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»Telematic Encounter«
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Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • Installation
      • augmented reality
      • interactive installation
      • mixed reality
      • performative installation
      • sound installation
      • virtual reality
        • 360° virtual walktrough
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
      • biology
      • botany
      • cartography
      • code
      • combinatorics
      • cyberspace
      • database
      • documentation
      • emergence
      • evidence
      • experiment
      • geography
      • geometry
      • history of science
      • humanities
      • library
      • light
      • machine
      • mathematic
      • medicine
      • microscopy
      • nanotechnology
      • neuroscience
      • philosophy
      • physics
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      • Representation of knowledge
      • research
      • science
      • scientific image
      • space
      • statistics
      • stereoscope
    • ARTS AND VISUAL CULTURE
      • allegory
      • animation
      • architecture
      • art history
      • art market
      • artistic invention
      • beauty
      • cinema
      • Concept Art
      • conservation
      • dance
      • expanded cinema
      • fashion
      • gaze
      • grid
      • illusion
      • image
      • literature
      • mask
      • materiality
      • mirror
      • model
      • museum
      • music
      • nude
      • panopticon
      • panorama
      • personification
      • perspective
      • poetry
      • projection
      • representation
      • shadow
      • sketch
      • spectator
      • symbolism
      • theatre
      • Theory
        • complexity
        • media theory
        • modernism
        • postmodernism
        • poststructuralism
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        • simulacrum
      • virtuality
      • visual culture
    • BODY AND HUMAN
      • agency
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      • body
      • breathing
      • cybersex
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      • death
      • disease
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      • empathy
      • expression
      • eye
      • facial expression
      • fantasy
      • feeling
        • affect
        • emotion
      • gender
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      • gesture
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      • identity
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      • movement
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    • HISTORY AND MEMORY
      • ancestor
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      • teleology
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    • MEDIA AND COMMUNICATION
      • access
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      • visualisation
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    • NATURE AND ENVIRONMENT
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      • weather
    • POWER AND POLITICS
      • authority
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      • manipulation
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    • RELIGION AND MYTHOLOGY
      • afterlife
      • alchemy
      • bible
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      • paradise
      • religion
        • buddhism
        • christianity
        • islam
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      • ritual
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    • SOCIETY AND CULTURE
      • activism
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    • TECHNOLOGY AND INNOVATION
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      • history of technology
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      • nonhuman communication
      • optics
      • product design
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      • robot
      • simulation
      • supercomputing
      • technophobia
      • telematics
      • telepresence
  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • dome
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • lightbox
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • Interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor/brain-computer-interface
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
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Information
Cite
X
Archive of Digital Art (ADA). “Paul Sermon - »Telematic Encounter«”. https://www.digitalartarchive.at/database/general/work/telematic-encounter.html?tx_vawiz_pi1%5Baid%5D=0%3Fkeyworduid%3D548%3Fkeyworduid%3D407%3Fkeyworduid%3D360%3Fkeyworduid%3D226&cHash=0f6a9416ddcd5b550b9184d708f66180 (retrieved 2009-22-07). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Paul Sermon - »Telematic Encounter«}, url = {https://www.digitalartarchive.at/database/general/work/telematic-encounter.html?tx_vawiz_pi1%5Baid%5D=0%3Fkeyworduid%3D548%3Fkeyworduid%3D407%3Fkeyworduid%3D360%3Fkeyworduid%3D226&cHash=0f6a9416ddcd5b550b9184d708f66180}, urldate = {retrieved 2009-22-07}
Technology
Hardware
2 x ISDN line connection (2 B kanäle = 128 kbps) - 1 for each location
2 x Deutsche Telekom T-View 100 videophone
2 x Internet connection and IP number - 1 for each location
Hardware
2 x 3CCD professional video camera - Sony DCR-VX1000E
4 x Sony Trinitron PVM-2730QM video monitor
2 x Philips SuperScreeen video monitor
2 x Panasonic WJ-MX50 chroma-keyer
Hardware
2 x Macintosh PowerBook 1400cs/117 16 MB Ram & ethernet transceiver
2 x Colour QuickCam and stand
Installation Requirements / Space
2 x Angle-poised-lamp
8 x Object for draw
Installation Requirements / Space
2 x Ceiling mount for camera (the type used for fixing security cameras to walls and ceilings)
1 x Blue office table with draws - simple design - 75cm x 120cm x 73cm high
1 x Wooden office table with draws - simple design - 75cm x 120cm x 73cm high
2 x Wooden office chair - swivel chair on wheels - simple design
1 x Blue carpet - 400cm x 400cm
1 x Grey carpet - 400cm x 400cm
4 x Blue office partition screens - 200cm x 200cm
4 x Grey office partition screens - 200cm x 200cm
2 x Monitor plinth - wooden box painted blue - 65cm x 44cm x 73cm high
2 x Monitor plinth - wooden box painted black - 65cm x 44cm x 73cm high
Descriptions & Essays
Two dispersed installations are connected via an ISDN teleconferencing link, enabling audio and video communication between the two sites. The first installation (location 1), the main gallery installation consists of a table and chair on a carpet surrounded by three monitors. A camera, suspended from at a 45 degree angle to the table from the ceiling, sends a live image of a person sitting at the table to the second installation (location 2), via the ISDN teleconferencing link. The image is received in location 2 and fed directly to a digital chroma-keyer. The installation in location 2 is identical (chair and table) to location 1, the camera is suspended in exactly the same way, and this image is also sent to the digital chroma-keyer. The two identical installation images are chroma-keyed together into the same image. The two dispersed users sitting at the separate tables sit at the same telepresent table. The only difference between the two installations is that the table, carpet and back drop in location 2 are all painted chroma-key blue, only the chair and various draws - contained within the table, are wood in colour. This allows only these objects, and the user, to be keyed on top of the image from location 1. All the blue objects in location 2 appear as invisible in the final chroma keyed image. Both tables contain draws around the top and on the legs. It is only possible to open certain draws in Location 1, the draws that are fixed correspond to the draws that can only be opened in location 2. The two users discover that they are able to open the draws and find certain props that allow a narrative structure to unfold. Some draws will contain music on opening, a bottle of wine, a glass, a candle, a table cloth, a knife, a letter, a gift and more. The scenario and its props will resemble the narrative structure of a silent movie melodrama - the fixed camera position, the exagerated gesture of expression and the experimental use of the teleconferencing media.
Literature
Exhibitions & Events