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»Remote Furniture«
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Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • installation
      • interactive installation
      • performative installation
      • sound installation
      • Virtual Reality
        • Augmented Reality
        • Mixed Reality
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
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      • code
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      • database
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    • ARTS AND VISUAL CULTURE
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      • Theory
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    • BODY AND HUMAN
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    • MEDIA AND COMMUNICATION
      • access
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    • RELIGION AND MYTHOLOGY
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        • buddhism
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    • SOCIETY AND CULTURE
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        • entertainment
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        • spectacle
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    • TECHNOLOGY AND INNOVATION
      • artificial life
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      • development
      • digitization
      • electricity
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      • nonhuman communication
      • optics
      • product design
      • production
      • robot
      • simulation
      • supercomputing
      • technophobia
      • telematics
      • telepresence
  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
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        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
752
Information
Cite
X
Archive of Digital Art (ADA). “Noriyuki Fujimura - »Remote Furniture«”. https://www.digitalartarchive.at/database/general/work/remote-furniture.html (retrieved 1970-01-01). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Noriyuki Fujimura - »Remote Furniture«}, url = {https://www.digitalartarchive.at/database/general/work/remote-furniture.html}, urldate = {retrieved 1970-01-01}
Technology
Installation Requirements / Space
The two chairs have a tilt sensor and a linear motor, and are both connected to a PC running control software. When someone rocks one of the chairs, the tilt sensor detects the inclination and transmits the data to the other chair through the PC. The motor in the other chair then causes it to rock.

Usually this kind of remote object is designed with a Master-Slave (one-way) method. But in "Remote Furniture," full duplex (two-way) interaction is realized because it feels more natural. It's more like what we would imagine a telephone-like system to be like, which televises and exchanges tactile touch or motion of the body.

(source: www.andrew.cmu.edu/user/noriyuki)
Descriptions & Essays
Two rocking chairs are installed on the floor facing each other.The audience sees no interactions between chairs. The interaction is triggered when two people from the audience sit in the chairs and rock. Each chair has a sensor and motor.These devices enable mutual interaction between the chairs. They allow one to feel the other's rocking action. The aim of "Remote Furniture," then, is to create direct and tactile touch. I arrived at the idea by first considering the meaning of talking. Secondly, I wondered what kind of environment supports it and what kind of rules are behind it. In "Remote Furniture," two chairs facing each other represent the environment, and the type of interaction represents the rules of talking. (source: www.andrew.cmu.edu/user/noriyuki)
Literature
Exhibitions & Events