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»Rambona«
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Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • installation
      • interactive installation
      • performative installation
      • sound installation
      • Virtual Reality
        • Augmented Reality
        • Mixed Reality
    • Nano Art
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    • Performance
      • Computer performance
      • Happening
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      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
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      • light
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    • ARTS AND VISUAL CULTURE
      • allegory
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      • panorama
      • personification
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      • poetry
      • projection
      • representativeness
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      • symbolism
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      • Theory
        • complexity
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        • modernism
        • postmodernism
        • poststructuralism
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    • BODY AND HUMAN
      • agency
      • anatomy
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      • cybersex
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      • death
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      • expression
      • eye
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      • fantasy
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        • affect
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    • MEDIA AND COMMUNICATION
      • access
      • advertising
      • Big Data
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      • agriculture
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    • POWER AND POLITICS
      • authority
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      • censorship
      • conspiracy
      • democracy
      • discrimination
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      • manipulation
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      • nationalism
      • patriarchy
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      • terrorism
      • violence
      • warfare
    • RELIGION AND MYTHOLOGY
      • afterlife
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      • bible
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      • crucifixion
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      • legend
      • mysticism
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      • mythological creature
      • mythology
      • paradise
      • religion
        • buddhism
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        • islam
        • judaism
      • ritual
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      • vision
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    • SOCIETY AND CULTURE
      • activism
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      • globalization
      • individuality
      • information society
      • interculturalism
      • mass
      • mass culture
        • entertainment
        • parody
        • phantasmagoria
        • popular culture
        • spectacle
      • migration
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      • morality
      • native
      • otherness
      • participation
      • poverty
      • privacy
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      • unemployment
      • urban space
      • voyeurism
      • wealth
      • working class
    • TECHNOLOGY AND INNOVATION
      • artificial life
      • cybernetics
      • development
      • digitization
      • electricity
      • emulation
      • engineering
      • history of technology
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      • mobility
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      • optics
      • product design
      • production
      • robot
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      • supercomputing
      • technophobia
      • telematics
      • telepresence
  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
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Information
Cite
X
Archive of Digital Art (ADA). “Victoria Vesna - »Rambona«”. https://www.digitalartarchive.at/database/general/work/rambona.html (retrieved 2009-07-10). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Victoria Vesna - »Rambona«}, url = {https://www.digitalartarchive.at/database/general/work/rambona.html}, urldate = {retrieved 2009-07-10}
Technology
Software
The original magazine was scanned at 200 dpi using a MicroTek II scanner. Image manipulation was done in Adobe Photoshop. The final prints were made on a Kodak 7700 Dye Sublimation Printer.
Descriptions & Essays
In "Rambona" the artist transposes the subject of "woman as object of desire" (cover girl) into an image of power. Rambo becomes Rambona. Says the artist, "Duga, a popular magazine in Serbia, came out with a cover girl dressed in a combat suit. The girl, with silicon implants in her breasts, like a cyborg, seduces you with the idea of going to war. The young boys are going to fight for her body, unite with the hard bombs, explode inside her. She is the answer to the image of Rambo." Using the cross more like a bombing target than a religious icon, Vesna uses 33 separate dye sublimation prints tiled into one image to overcome scale limitations. The work is 81 inches tall by 70 inches wide. The themes of seduction, survival, and death are fueled by highly saturated color, four-way symmetry, high contrast, and the actual burning of the edges of the prints. (Siggraph)
Literature
Exhibitions & Events