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»Quasar 3 [danger du zero]«
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© 2013 Crettaz and Hosale

Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • installation
      • interactive installation
      • performative installation
      • sound installation
      • Virtual Reality
        • Augmented Reality
        • Mixed Reality
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
      • biology
      • botany
      • cartography
      • code
      • combinatorics
      • cyberspace
      • database
      • documentation
      • evidence
      • experiment
      • geography
      • geometry
      • history of science
      • humanities
      • library
      • light
      • machine
      • mathematic
      • medicine
      • microscopy
      • nanotechnology
      • neuroscience
      • philosophy
      • physics
      • psychology
      • Representation of knowledge
      • research
      • science
      • scientific image
      • space
      • statistics
      • stereoscope
    • ARTS AND VISUAL CULTURE
      • allegory
      • animation
      • architecture
      • art history
      • art market
      • beauty
      • cinema
      • Concept Art
      • conservation
      • dance
      • expanded cinema
      • fashion
      • gaze
      • grid
      • illusion
      • literature
      • mask
      • materiality
      • mirror
      • model
      • museum
      • music
      • nude
      • panopticon
      • panorama
      • personification
      • perspective
      • poetry
      • projection
      • representativeness
      • shadow
      • sketch
      • spectator
      • symbolism
      • theatre
      • Theory
        • complexity
        • media theory
        • modernism
        • postmodernism
        • poststructuralism
        • semiotics
        • simulacrum
      • virtuality
      • visual culture
    • BODY AND HUMAN
      • agency
      • anatomy
      • body
      • breathing
      • cybersex
      • cyborg
      • death
      • disease
      • dream
      • embodiment
      • empathy
      • expression
      • eye
      • facial expression
      • fantasy
      • feeling
        • affect
        • emotion
      • gender
      • genetics
      • gesture
      • hand
      • human
      • identity
      • intimacy
      • movement
      • pain
      • perception
      • performativity
      • physiognomy
      • posthuman
      • self awareness
      • senses
      • sexuality
      • skin
      • speech
      • surgery
    • HISTORY AND MEMORY
      • ancestor
      • antiquity
      • archive
      • artifacts
      • collective memory
      • colonialism
      • cultural heritage
      • historical site
      • historism
      • history
      • meme
      • memorial
      • modern era
      • nostalgia
      • postcolonialism
      • preservation
      • romanticism
      • teleology
      • tradition
    • MEDIA AND COMMUNICATION
      • access
      • advertising
      • Big Data
      • broadcast
      • commerce
      • communication
      • electronic media
      • error message
      • film
      • global village
      • hypertext
      • information
      • intermediality
      • internet
      • language
      • media archaeology
      • open source
      • print media
      • radio
      • search engine
      • social media
      • telecommunication
      • telephone
      • television
      • video surveillance
      • visualisation
      • writing
    • NATURE AND ENVIRONMENT
      • agriculture
      • animal
      • anthropocentrism
      • atmosphere
      • catastrophe
      • DNA
      • earth
      • ecosystem
      • energy
      • environment
      • evolution
      • four elements
      • geology
      • global warming
      • globe
      • landscape
      • magnetism
      • nature
      • ocean
      • outer space
      • physical law
      • plant
      • pollution
      • sustainability
      • vegetation
      • water
      • weather
    • POWER AND POLITICS
      • authority
      • banking
      • censorship
      • conspiracy
      • democracy
      • discrimination
      • economy
      • equality
      • geopolitics
      • governance
      • heroism
      • human rights
      • imperialism
      • institution
      • law
      • manipulation
      • market
      • military
      • nationalism
      • patriarchy
      • politics
      • sovereignty
      • surveillance
      • terrorism
      • violence
      • warfare
    • RELIGION AND MYTHOLOGY
      • afterlife
      • Alchemy
      • bible
      • church
      • creation
      • crucifixion
      • esoterism
      • exodus
      • heretic
      • legend
      • mysticism
      • myth
      • mythological creature
      • mythology
      • paradise
      • religion
        • buddhism
        • christianity
        • islam
        • judaism
      • ritual
      • sacrifice
      • Saint
      • sin
      • spirituality
      • vision
      • worship
    • SOCIETY AND CULTURE
      • activism
      • capitalism
      • civilisation
      • community
      • consumption
      • counterculture
      • digital identity
      • diversity
      • ethnicity
      • feminism
      • globalization
      • individuality
      • information society
      • interculturalism
      • mass
      • mass culture
        • entertainment
        • parody
        • phantasmagoria
        • popular culture
        • spectacle
      • migration
      • minority
      • morality
      • native
      • otherness
      • participation
      • poverty
      • privacy
      • racism
      • territory
      • unemployment
      • urban space
      • voyeurism
      • wealth
      • working class
    • TECHNOLOGY AND INNOVATION
      • artificial life
      • cybernetics
      • development
      • digitization
      • electricity
      • emulation
      • engineering
      • history of technology
      • innovation
      • intelligent environment
      • invention
      • mechanics
      • military technology
      • mobility
      • nonhuman communication
      • optics
      • product design
      • production
      • robot
      • simulation
      • supercomputing
      • technophobia
      • telematics
      • telepresence
  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
4222
Information
Cite
X
Archive of Digital Art (ADA). “Mark-David Hosale - »Quasar 3 [danger du zero]«”. https://www.digitalartarchive.at/database/general/work/quasar-3-danger-du-zero.html (retrieved 2019-19-12). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Mark-David Hosale - »Quasar 3 [danger du zero]«}, url = {https://www.digitalartarchive.at/database/general/work/quasar-3-danger-du-zero.html}, urldate = {retrieved 2019-19-12}
Technology
Descriptions & Essays
Mark-David Hosale 19-12-2019
Quasar 3 [danger du zero] is an immersive interactive light and sound installation. Quasar 3 is the latest project iteration of a series of installation projects known as Quasar, which explores the world that exists beyond our senses by converging light and sound events in a tangible structural and experiential dimension. It is also the second work that was developed in collaboration with WIPAC, the first being Quasar 2.0: Star Incubator, which was presented in Toronto, Ontario at the Nuit Blanche festival on September 29th, 2012. The name of the Quasar series is derived from a more or less mysterious astronomical occurrence, called quasars, and are understood as extremely ancient and highly luminous events that occur in the furthest known reaches in our known Universe. The significance of quasars to the work is that they represent the edge of what can be seen and known, they are a demarcation of our epistemological horizon.

.:STRUCTURE:.
Installed in the Centre de commerce mondial de Montréal, Quasar 3 measures around five Square meters. The main body of Quasar 3 is designed as an immersive landscape that forms a visually striking array of crystalline elements and fibre optic strands, which are supported by an intricate metallic substructure inspired by quantum loops. The body is embedded with scores of microcontrollers that control hundreds of LED’s that light up the fibre optic strands. A multi-channel sound system integrated in the body gives a voice to the installation’s virtual life processes.

.:EXPERIENCE:.
Quasar 3 connects gallery visitors with real world processes (both natural and human-made) occurring beyond their senses due to their scale in terms of time, size and distance. The data fields feeding into the work form strata of information that is dispersed spatially and temporally, but they are interconnected, not only in the influence they have on each other, but also in the process of their unfolding, which has a topological similarity. The flattening of these strata forms an environment that becomes the habitat of the installation’s virtual life form. An expressive life form perceives a world beyond our senses, and then expresses the affect of these stimuli in the realm of our sensation through patterns of light and sound. In this way Quasar 3 connects the audience with systems of the Universe unfolding beyond our senses, collapsing scale and time into the immediacies of experience.

.:DATA FIELDS:.
The data fields are collected from a variety of sources that range spatially from very distant celestial to intimately local, and temporally in scope from years of data collection to the instantaneous event.

Cosmic ray data is collected via the ICECUBE particle detector located at the South Pole, which is one square kilometer in area, and 2.4 kilometers deep in the ice. The coded data-fields collected from the IceCube Neutrino Observatory consist of intangible and abstract events produced from neutrino interactions. High energy neutrinos are ghostly, nearly invisible messenger particles produced when cosmic rays hit the Earth's atmosphere, and also are produced throughout the Universe in extreme environments and during violent, cataclysmic explosions such as those produced by supernovae, and quasars, among others. It is estimated that about 10,000 cosmic rays reach every square meter of the earth's surface every minute. IceCube data is collected in the month preceding the exhibition.

Antarctic Weather data is collected from a network of automatic weather stations deployed by the Antarctic Meteorological Research Center, University of Wisconsin-Madison Space Science and Engineering Center that provide meteorological data and observations as a time-based data stream extending over the year prior to the exhibition.

This project was made possible through collaboration with the Automatic Weather Station program of the Antarctic Meteorological Research Center, University of Wisconsin-Madison Space Science and Engineering Center (NSF grant number ANT-0838834); and the Wisconsin IceCube Particle Astrophysics Center (WIPAC), University of Wisconsin-Madison, Graduate School.

Sponsered in part by Art Souterrain
Special Thanks to:
Melissa D'Amore, Bérénice Giasson, and Annick Rocheleau

Nuit Blanche Production Team:
Nicole Clouston, Lisa Hosale, and Alexander Moakler

Fabrication Assistant: Nicole Clouston

Q-Cast data streamer: Alexander Moakler
Mark-David Hosale: Quasar 3 [danger du zero], 19-12-2019, in: Archive of Digital Art
Literature
Exhibitions & Events