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»Liquid views«
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© Fleischmann/Strauss

Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • installation
      • interactive installation
      • performative installation
      • sound installation
      • Virtual Reality
        • Augmented Reality
        • Mixed Reality
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
      • biology
      • botany
      • cartography
      • code
      • combinatorics
      • cyberspace
      • database
      • documentation
      • evidence
      • experiment
      • geography
      • geometry
      • history of science
      • humanities
      • library
      • light
      • machine
      • mathematic
      • medicine
      • microscopy
      • nanotechnology
      • neuroscience
      • philosophy
      • physics
      • psychology
      • Representation of knowledge
      • research
      • science
      • scientific image
      • space
      • statistics
      • stereoscope
    • ARTS AND VISUAL CULTURE
      • allegory
      • animation
      • architecture
      • art history
      • art market
      • beauty
      • cinema
      • Concept Art
      • conservation
      • dance
      • expanded cinema
      • fashion
      • gaze
      • grid
      • illusion
      • literature
      • mask
      • materiality
      • mirror
      • model
      • museum
      • music
      • nude
      • panopticon
      • panorama
      • personification
      • perspective
      • poetry
      • projection
      • representativeness
      • shadow
      • sketch
      • spectator
      • symbolism
      • theatre
      • Theory
        • complexity
        • media theory
        • modernism
        • postmodernism
        • poststructuralism
        • semiotics
        • simulacrum
      • virtuality
      • visual culture
    • BODY AND HUMAN
      • agency
      • anatomy
      • body
      • breathing
      • cybersex
      • cyborg
      • death
      • disease
      • dream
      • embodiment
      • empathy
      • expression
      • eye
      • facial expression
      • fantasy
      • feeling
        • affect
        • emotion
      • gender
      • genetics
      • gesture
      • hand
      • human
      • identity
      • intimacy
      • movement
      • pain
      • perception
      • performativity
      • physiognomy
      • posthuman
      • self awareness
      • senses
      • sexuality
      • skin
      • speech
      • surgery
    • HISTORY AND MEMORY
      • ancestor
      • antiquity
      • archive
      • artifacts
      • collective memory
      • colonialism
      • cultural heritage
      • historical site
      • historism
      • history
      • meme
      • memorial
      • modern era
      • nostalgia
      • postcolonialism
      • preservation
      • romanticism
      • teleology
      • tradition
    • MEDIA AND COMMUNICATION
      • access
      • advertising
      • Big Data
      • broadcast
      • commerce
      • communication
      • electronic media
      • error message
      • film
      • global village
      • hypertext
      • information
      • intermediality
      • internet
      • language
      • media archaeology
      • open source
      • print media
      • radio
      • search engine
      • social media
      • telecommunication
      • telephone
      • television
      • video surveillance
      • visualisation
      • writing
    • NATURE AND ENVIRONMENT
      • agriculture
      • animal
      • anthropocentrism
      • atmosphere
      • catastrophe
      • DNA
      • earth
      • ecosystem
      • energy
      • environment
      • evolution
      • four elements
      • geology
      • global warming
      • globe
      • landscape
      • magnetism
      • nature
      • ocean
      • outer space
      • physical law
      • plant
      • pollution
      • sustainability
      • vegetation
      • water
      • weather
    • POWER AND POLITICS
      • authority
      • banking
      • censorship
      • conspiracy
      • democracy
      • discrimination
      • economy
      • equality
      • geopolitics
      • governance
      • heroism
      • human rights
      • imperialism
      • institution
      • law
      • manipulation
      • market
      • military
      • nationalism
      • patriarchy
      • politics
      • sovereignty
      • surveillance
      • terrorism
      • violence
      • warfare
    • RELIGION AND MYTHOLOGY
      • afterlife
      • Alchemy
      • bible
      • church
      • creation
      • crucifixion
      • esoterism
      • exodus
      • heretic
      • legend
      • mysticism
      • myth
      • mythological creature
      • mythology
      • paradise
      • religion
        • buddhism
        • christianity
        • islam
        • judaism
      • ritual
      • sacrifice
      • Saint
      • sin
      • spirituality
      • vision
      • worship
    • SOCIETY AND CULTURE
      • activism
      • capitalism
      • civilisation
      • community
      • consumption
      • counterculture
      • digital identity
      • diversity
      • ethnicity
      • feminism
      • globalization
      • individuality
      • information society
      • interculturalism
      • mass
      • mass culture
        • entertainment
        • parody
        • phantasmagoria
        • popular culture
        • spectacle
      • migration
      • minority
      • morality
      • native
      • otherness
      • participation
      • poverty
      • privacy
      • racism
      • territory
      • unemployment
      • urban space
      • voyeurism
      • wealth
      • working class
    • TECHNOLOGY AND INNOVATION
      • artificial life
      • cybernetics
      • development
      • digitization
      • electricity
      • emulation
      • engineering
      • history of technology
      • innovation
      • intelligent environment
      • invention
      • mechanics
      • military technology
      • mobility
      • nonhuman communication
      • optics
      • product design
      • production
      • robot
      • simulation
      • supercomputing
      • technophobia
      • telematics
      • telepresence
  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
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Information
Technology
Descriptions & Essays
Liquid Views Virtual mirror of Narcissus Research area Intelligent Multimedia Systems Narcissus drowned in himself. The reflection on a water surface flooded by waves is dwindling. The access to the self remains closed. Central theme is the transition from the upper to the lower world, the transition from the rational world to the spheres of unconsciousness and vice versa. From the unconsciousness the ego juts out as the consciousness. But man only finds to his self, when he brings unconsciousness and consciousness into accord. At this point the process of individuation and cognition begins. The fountain - sole element of the setting - is a metaphor for a digital universe, which is opened by the observer's eye. The Narcissus of the media age is watching the world through a liquid mirror that questions our normal perception. A glass mirror has no inner life retaining our image. The digital image, however, can be stored, manipulated, and altered within the computer. In "Liquid Views" the mirror becomes the actor. The transformed, hallucinatory image originates on the other side of the mirror, which normally is not accessible to us. Morpheus the "shaper" - a son of the god of sleep - appears in men's dreams in changing characters. He gave the technique of morphing its name.The images' shape is altered by the computer in real time (Realtime Morphing). Liquid View Water surface, gentle waves, water sounds causes us to believe in an artificial nature. "Liquid Views" replicates the rippling water effect of gentle waves found in a well. The visitor approaches and sees his image reflected in the water - embedded in a fluid sphere of digital imagery. He tries to intervene, to touch the water surface and generates new ripples. Increasing the water movement too much, overstepping his limits, the viewer distorts his telematic reflection. The more he intervenes, the more his liquid view dissolves. After a time, while not touched, the water movement becomes calm again and returns to a liquid mirror. Interaction by touching The realistic impression of the simulated water seduces the viewer to stroke the horizontal projection screen. By touching the water surface (sensitive glass) he changes his image by haptic control, like image change in floating water. The innovative interface allows an intuition-based interaction with the computer. Narcissus is the myth of the profound moment when man looks at himself and questions himself. The virtual image supports our capacity for observing our world both in the (perceptive) reality and in (reflective) virtuality. Touch becomes vision. Technical realization The water forms and sounds are generated by special algorithms, the installation is complemented by an invisible video camera installed under the screen. The final image is created by texture-mapping the video pictures of the viewer in real time. The melting of his reflection is triggered by touching the sensitive screen. Different methods of digital image synthesis are used for interaction and image processing supported by special hardware algorithms. Embedding video into virtual environments in realtime shows the wide possibilities of digital interactive television.
Literature
Kluszczyński, Ryszard W.. »Living between Reality and Virtuality: Remarks over the Work of Monika Fleischmann and Wolfgang Strauss.« In Performing Data: Monika Fleischmann + Wolfgang Strauss, edited by Krzysztof Miękus, 6-20. Gdańsk: Laznia Centre for Contemporary Art, 2011.
Fleischmann, Monika and Wolfgang Strauss. »Liquid Views - Rigid Waves.« In Visual Proceedings Siggraph ´98, International Conference on Computer Graphics and Interactive Techniques, edited by , 21. Orlando: 1998.
Fleischmann, Monika and Wolfgang Strauss. »Liquid Views - Another Story of Narciss.« In Proceedings of ISEA ´97, School of Visual Art, edited by . Chicago: 1997.
Fleischmann, Monika and Wolfgang Strauss and Christian Bohn. »Liquid Views.« In Interaction ´97, edited by I. Sakane. Gifu: Ogaki, 1997.
Fleischmann, Monika and Christian-A. Bohn and Wolfgang Strauss. »Liquid Views - Touch as Vision.« In Interaction, IAMAS International Academy of Media Arts and Science, Ogaki, Japan, edited by . Gifu, Japan: 1997.
ZKM Karlsruhe, ed. Medien Kunst Geschichte. München, London, New York: Prestel Verlag, 1997.
Power Plant Gallery, ed. Liquid Views. : 1995.
Fleischmann, Monika and Wolfgang Strauss. »Rigid Waves, Liquid Views.« In InterCommunication Catalogue, Interactive Art, edited by ICC. Tokyo, Japan: NTT Publishing Co., 1994.
Fleischmann, Monika and Christian Bohn and Wolfgang Strauss. »Rigid Waves - Liquid Views.« In Machine Culture; Visual Proceedings of Siggraph '93, edited by . Anaheim, LA: 1993.