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»Life Spacies«
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© 1997, Christa SOMMERER & Laurent MIGNONNEAU

Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • installation
      • interactive installation
      • performative installation
      • sound installation
      • Virtual Reality
        • Augmented Reality
        • Mixed Reality
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
      • biology
      • botany
      • cartography
      • code
      • combinatorics
      • cyberspace
      • database
      • documentation
      • evidence
      • experiment
      • geography
      • geometry
      • history of science
      • humanities
      • library
      • light
      • machine
      • mathematic
      • medicine
      • microscopy
      • nanotechnology
      • neuroscience
      • philosophy
      • physics
      • psychology
      • Representation of knowledge
      • research
      • science
      • scientific image
      • space
      • statistics
      • stereoscope
    • ARTS AND VISUAL CULTURE
      • allegory
      • animation
      • architecture
      • art history
      • art market
      • beauty
      • cinema
      • Concept Art
      • conservation
      • dance
      • expanded cinema
      • fashion
      • gaze
      • grid
      • illusion
      • literature
      • mask
      • materiality
      • mirror
      • model
      • museum
      • music
      • nude
      • panopticon
      • panorama
      • personification
      • perspective
      • poetry
      • projection
      • representativeness
      • shadow
      • sketch
      • spectator
      • symbolism
      • theatre
      • Theory
        • complexity
        • media theory
        • modernism
        • postmodernism
        • poststructuralism
        • semiotics
        • simulacrum
      • virtuality
      • visual culture
    • BODY AND HUMAN
      • agency
      • anatomy
      • body
      • breathing
      • cybersex
      • cyborg
      • death
      • disease
      • dream
      • embodiment
      • empathy
      • expression
      • eye
      • facial expression
      • fantasy
      • feeling
        • affect
        • emotion
      • gender
      • genetics
      • gesture
      • hand
      • human
      • identity
      • intimacy
      • movement
      • pain
      • perception
      • performativity
      • physiognomy
      • posthuman
      • self awareness
      • senses
      • sexuality
      • skin
      • speech
      • surgery
    • HISTORY AND MEMORY
      • ancestor
      • antiquity
      • archive
      • artifacts
      • collective memory
      • colonialism
      • cultural heritage
      • historical site
      • historism
      • history
      • meme
      • memorial
      • modern era
      • nostalgia
      • postcolonialism
      • preservation
      • romanticism
      • teleology
      • tradition
    • MEDIA AND COMMUNICATION
      • access
      • advertising
      • Big Data
      • broadcast
      • commerce
      • communication
      • electronic media
      • error message
      • film
      • global village
      • hypertext
      • information
      • intermediality
      • internet
      • language
      • media archaeology
      • open source
      • print media
      • radio
      • search engine
      • social media
      • telecommunication
      • telephone
      • television
      • video surveillance
      • visualisation
      • writing
    • NATURE AND ENVIRONMENT
      • agriculture
      • animal
      • anthropocentrism
      • atmosphere
      • catastrophe
      • DNA
      • earth
      • ecosystem
      • energy
      • environment
      • evolution
      • four elements
      • geology
      • global warming
      • globe
      • landscape
      • magnetism
      • nature
      • ocean
      • outer space
      • physical law
      • plant
      • pollution
      • sustainability
      • vegetation
      • water
      • weather
    • POWER AND POLITICS
      • authority
      • banking
      • censorship
      • conspiracy
      • democracy
      • discrimination
      • economy
      • equality
      • geopolitics
      • governance
      • heroism
      • human rights
      • imperialism
      • institution
      • law
      • manipulation
      • market
      • military
      • nationalism
      • patriarchy
      • politics
      • sovereignty
      • surveillance
      • terrorism
      • violence
      • warfare
    • RELIGION AND MYTHOLOGY
      • afterlife
      • Alchemy
      • bible
      • church
      • creation
      • crucifixion
      • esoterism
      • exodus
      • heretic
      • legend
      • mysticism
      • myth
      • mythological creature
      • mythology
      • paradise
      • religion
        • buddhism
        • christianity
        • islam
        • judaism
      • ritual
      • sacrifice
      • Saint
      • sin
      • spirituality
      • vision
      • worship
    • SOCIETY AND CULTURE
      • activism
      • capitalism
      • civilisation
      • community
      • consumption
      • counterculture
      • digital identity
      • diversity
      • ethnicity
      • feminism
      • globalization
      • individuality
      • information society
      • interculturalism
      • mass
      • mass culture
        • entertainment
        • parody
        • phantasmagoria
        • popular culture
        • spectacle
      • migration
      • minority
      • morality
      • native
      • otherness
      • participation
      • poverty
      • privacy
      • racism
      • territory
      • unemployment
      • urban space
      • voyeurism
      • wealth
      • working class
    • TECHNOLOGY AND INNOVATION
      • artificial life
      • cybernetics
      • development
      • digitization
      • electricity
      • emulation
      • engineering
      • history of technology
      • innovation
      • intelligent environment
      • invention
      • mechanics
      • military technology
      • mobility
      • nonhuman communication
      • optics
      • product design
      • production
      • robot
      • simulation
      • supercomputing
      • technophobia
      • telematics
      • telepresence
  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
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Information
Cite
X
Archive of Digital Art (ADA). “(collective) Sommerer / Mignonneau - »Life Spacies«”. https://www.digitalartarchive.at/database/general/work/life-spacies.html (retrieved 2020-04-11). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {(collective) Sommerer / Mignonneau - »Life Spacies«}, url = {https://www.digitalartarchive.at/database/general/work/life-spacies.html}, urldate = {retrieved 2020-04-11}
Technology
Hardware
1 computer with dual video output
2 video projectors
2 3D key hardware Interfaces
2 Camera tracking interfaces
4 video Cameras
Internet connection
email address
Interface
2 3D key hardware Interfaces
2 Camera tracking interfaces
4 video Cameras
Software
3D plant growth algorithm
3D creatures generator algorithm
Gesture recognition
Genetic Algorithm
Text to 3D form algorithm
reading and sending Email back with image attachments
Descriptions & Essays
"Life Spacies" is an interaction and communication space, where remotely located visitors can interact with each other through evolutionary forms and images. "Life Spacies" enables visitors to integrate themselves into a 3 dimensional complex virtual world of artificial life organisms that react to the visitors body movement, motion and gestures. The artificial life creatures also communicate with each other and so create an artificial universe, where real and artificial life are closely interrelated through interaction and exchange. A "Life Spacies" web page allows people all over the world to interact with the system as well: by simply typing and sending an email message to the "Life Spacies" web site, one can create one's own artificial creature. The creature will then starts to live in the "Life Spacies" environment at the ICC's museum, where the on-site visitors directly will interact with it. CHRISTA SOMMERER & LAURENT MIGNONNEAU
Christa Sommerer 13-11-2020
Artificial Life Species:

The artificial creatures are created in two different ways:

a) by the incoming international email messages to the Life Spacies email server, which are translated into the genetic code for the various creatures

- one message is one creature
- complex messages create complex creatures
- different levels of complexity represent different species

b) by the creatures themselves through reproduction and genetic exchange

- reproduction helps the creatures to propagate their genotype in the system and can help to form groups of different species

Evolutionary Design:

"Life Spacies" is based upon the idea of evolutionary design, which means that the artists did not pre-design creatures, but the design of the creature really depends on the interaction of the visitors and the evolutionary process itself: the messages sent from people all over the world and the reproduction and evolution of the creatures themselves will decide how the creatures will look.

Thus one can not really predict how the creatures will evolve and what kind of creatures will appear in "Life Spacies". It will all depend on how many people will send messages, how complex these messages will be and how the creatures will reproduce among themselves in the "Life Spacies" environment at the ICC Museum. As the exhibition will last one year, the commission of "Life Spacies for the ICC Museum is therefore a great chance to see how the piece and the species will evolve over time.

Non-Deterministic and Multi-Layered Interaction

"Life Spacies" is a system, where interaction, interrelation and exchange happens on a human-human, human-creature, creature-creature and human-environment, creature-environment and life-artificial life level.

There are two types of human interaction with "Life Spacies":

a) Creating creatures on-line:

users all over the world send email messages, which then build the genetic code for the creatures

b) Interacting with the creatures at the ICC Museum:

By touching the creatures with ones hands, one can interact with them.The creatures are basically shy and one needs to look for them carefully as they hide in the branches of the vegetation. Once the creatures are disturbed, they will come out of their nests and move around in space.

Cloning a creature:

When a person is alone in his/her interaction space, he/she can clone a creature by catching it with his/her hand. When the creature got caught, it will make a perfect copy of itself, a clone. After the cloning process the creatures try to escape again.

Mating two creatures:

If two remotely located people are in the same virtual space, they each can catch a creature with their hands at the same time and then watch these two creatures mating. If the creatures mate, they will produce an offspring which is the genetic mix of its parents.After the mating process the three creatures will try to escape again into the branches of the virtual plants.

the on-site visitors gestures and body movements will be tracked and will influence the creatures behavior: once

As the interaction rules are non-deterministic and multi-layered, an open system is created where each entity, whether real life or artificial life, whether real present (at the ICC Museum) or virtually present (the users on the net, or the creatures as code) is regarded as an equally important entity of a complex life-like system.

"Art as a Living System"

The universe according to Bohr is a indivisible dynamic whole who's parts are essentially interrelated on a subatomic level. Significant is the duality character of the subatomic particles; they are two complementary descriptions of reality, where both of them are partly true.

Based upon the insight that interaction per se and the interrelation between entities are the driving forces for the structures of life, Sommerer and Mignonneau as artists are investigating the interaction and the creative process as such. Creation is not any more understood as expression of the artists inner creativity or "ingenium"(according to Hegel), but becomes itself an intrinsically dynamic process, that is based upon the interaction between the human observer, his/her consciousness and the evolutionary dynamic and complex image processes of the work, which themselves are based upon principles of artificial life, evolution and dynamic non-local interrelations (= "Art as a Living System").
Christa Sommerer: Life Spacies, 13-11-2020, in: Archive of Digital Art
Literature
Sommerer, Christa and Laurent Mignonneau. »Life Spacies II.« In Microwave – International Media Art Festival 2001, exhibition catalog, ed. E. Pau and T. Kong (Hong Kong: Microwave, 2001), 8-9., edited by E. Pau and T. Kong, 8-9. Hong Kong: Microwave, 2000.
Sommerer, Christa and Laurent Mignonneau. »Life Spacies: A Genetic Text-to-form Editor on the Internet.« In AROB’99 International Symposium on Artificial Life and Robotics Conference Proceedings, edited by , 73-77. Oita: Oita University, 1999.
Sommerer, Christa and Laurent Mignonneau. »Life Spacies.« In Siggraph’99 Conference Abstracts and Applications, edited by , 170. New York: ACM, 1999.
Sommerer, Christa and Laurent Mignonneau. »Life Spacies.« In SMAU’99, edited by . Milano, IT: 1999.
Sommerer, Christa and Laurent Mignonneau. »VERBARIUM and Life Spacies: Creating a Visual Language by Transcoding Text into Form on the Internet.« In VL '99 Proceedings of the IEEE Symposium on Visual Languages, edited by IEEE Computer Society Washington, 90. Washington, DC, USA: IEEE Press, 1999.
Sommerer, Christa and Laurent Mignonneau. »VERBARIUM and LIFE SPACIES: Creating a Visual Language by Transcoding Text into Form on the Internet.« In IEEE Symposium on Visual Languages Conference (VL’99), edited by , 90-95. Tokyo: VL´99, 1999.
Sommerer, Christa and Laurent Mignonneau. »Life Spacies.« In ICC Concept Book: Exploring the Future of Imagination, edited by K. Yahagi and InterCommunication Center, 96-101. Tokyo: ICC Tokyo, 1997.