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»Life Spacies II«
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Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • installation
      • interactive installation
      • performative installation
      • sound installation
      • Virtual Reality
        • Augmented Reality
        • Mixed Reality
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
      • biology
      • botany
      • cartography
      • code
      • combinatorics
      • cyberspace
      • database
      • documentation
      • evidence
      • experiment
      • geography
      • geometry
      • history of science
      • humanities
      • library
      • light
      • machine
      • mathematic
      • medicine
      • microscopy
      • nanotechnology
      • neuroscience
      • philosophy
      • physics
      • psychology
      • Representation of knowledge
      • research
      • science
      • scientific image
      • space
      • statistics
      • stereoscope
    • ARTS AND VISUAL CULTURE
      • allegory
      • animation
      • architecture
      • art history
      • art market
      • beauty
      • cinema
      • Concept Art
      • conservation
      • dance
      • expanded cinema
      • fashion
      • gaze
      • grid
      • illusion
      • literature
      • mask
      • materiality
      • mirror
      • model
      • museum
      • music
      • nude
      • panopticon
      • panorama
      • personification
      • perspective
      • poetry
      • projection
      • representativeness
      • shadow
      • sketch
      • spectator
      • symbolism
      • theatre
      • Theory
        • complexity
        • media theory
        • modernism
        • postmodernism
        • poststructuralism
        • semiotics
        • simulacrum
      • virtuality
      • visual culture
    • BODY AND HUMAN
      • agency
      • anatomy
      • body
      • breathing
      • cybersex
      • cyborg
      • death
      • disease
      • dream
      • embodiment
      • empathy
      • expression
      • eye
      • facial expression
      • fantasy
      • feeling
        • affect
        • emotion
      • gender
      • genetics
      • gesture
      • hand
      • human
      • identity
      • intimacy
      • movement
      • pain
      • perception
      • performativity
      • physiognomy
      • posthuman
      • self awareness
      • senses
      • sexuality
      • skin
      • speech
      • surgery
    • HISTORY AND MEMORY
      • ancestor
      • antiquity
      • archive
      • artifacts
      • collective memory
      • colonialism
      • cultural heritage
      • historical site
      • historism
      • history
      • meme
      • memorial
      • modern era
      • nostalgia
      • postcolonialism
      • preservation
      • romanticism
      • teleology
      • tradition
    • MEDIA AND COMMUNICATION
      • access
      • advertising
      • Big Data
      • broadcast
      • commerce
      • communication
      • electronic media
      • error message
      • film
      • global village
      • hypertext
      • information
      • intermediality
      • internet
      • language
      • media archaeology
      • open source
      • print media
      • radio
      • search engine
      • social media
      • telecommunication
      • telephone
      • television
      • video surveillance
      • visualisation
      • writing
    • NATURE AND ENVIRONMENT
      • agriculture
      • animal
      • anthropocentrism
      • atmosphere
      • catastrophe
      • DNA
      • earth
      • ecosystem
      • energy
      • environment
      • evolution
      • four elements
      • geology
      • global warming
      • globe
      • landscape
      • magnetism
      • nature
      • ocean
      • outer space
      • physical law
      • plant
      • pollution
      • sustainability
      • vegetation
      • water
      • weather
    • POWER AND POLITICS
      • authority
      • banking
      • censorship
      • conspiracy
      • democracy
      • discrimination
      • economy
      • equality
      • geopolitics
      • governance
      • heroism
      • human rights
      • imperialism
      • institution
      • law
      • manipulation
      • market
      • military
      • nationalism
      • patriarchy
      • politics
      • sovereignty
      • surveillance
      • terrorism
      • violence
      • warfare
    • RELIGION AND MYTHOLOGY
      • afterlife
      • Alchemy
      • bible
      • church
      • creation
      • crucifixion
      • esoterism
      • exodus
      • heretic
      • legend
      • mysticism
      • myth
      • mythological creature
      • mythology
      • paradise
      • religion
        • buddhism
        • christianity
        • islam
        • judaism
      • ritual
      • sacrifice
      • Saint
      • sin
      • spirituality
      • vision
      • worship
    • SOCIETY AND CULTURE
      • activism
      • capitalism
      • civilisation
      • community
      • consumption
      • counterculture
      • digital identity
      • diversity
      • ethnicity
      • feminism
      • globalization
      • individuality
      • information society
      • interculturalism
      • mass
      • mass culture
        • entertainment
        • parody
        • phantasmagoria
        • popular culture
        • spectacle
      • migration
      • minority
      • morality
      • native
      • otherness
      • participation
      • poverty
      • privacy
      • racism
      • territory
      • unemployment
      • urban space
      • voyeurism
      • wealth
      • working class
    • TECHNOLOGY AND INNOVATION
      • artificial life
      • cybernetics
      • development
      • digitization
      • electricity
      • emulation
      • engineering
      • history of technology
      • innovation
      • intelligent environment
      • invention
      • mechanics
      • military technology
      • mobility
      • nonhuman communication
      • optics
      • product design
      • production
      • robot
      • simulation
      • supercomputing
      • technophobia
      • telematics
      • telepresence
  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
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Information
Cite
X
Archive of Digital Art (ADA). “(collective) Sommerer / Mignonneau - »Life Spacies II«”. https://www.digitalartarchive.at/database/general/work/life-spacies-ii.html (retrieved 2009-22-07). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {(collective) Sommerer / Mignonneau - »Life Spacies II«}, url = {https://www.digitalartarchive.at/database/general/work/life-spacies-ii.html}, urldate = {retrieved 2009-22-07}
Technology
Display
data projector: SONY, Barco or Electrohome or high resolution LCD projector
Hardware
1 Silicon Graphics
Model: SGI Octane
Graphics: MXE
CPU: R10000
OS: 6.4 or 6.5 Irix
20 inch monitor, keyboard, mouse
1 Silicon Graphics DAT Drive
1 Silicon Graphics CD Rom Drive
1 Macintosh (G3 Power book or desktop or G4 desktop)
Installation Requirements / Space
4 multiple power outlets, 1 wooden podium 100 x 40 x 40 cm, painted black, 1 white wall or 1 front projection screen 3 (high) x 4 (wide) meters,
min 4 x 6 meters, better 5 x 8 meters
Software
IDO CD Rom discs (C compiler, developers libaries, digital media libaries, Open GL dev)
1 Internet hub 100/10 baseT hub, min. 2 connections (for example Centre COM or similar)
Sound
2 load speakers, 40 watt
integrated or external amplifier
Descriptions & Essays
"Life SpaciesII" was originally developed for the ICC InterCommunication Museum in Tokyo as part of the museum's permanent collection. It is an artificial life environment where remotely located visitors on the Internet and the on-site visitors to the installation at the ICC Museum in Tokyo can interact with each other through evolutionary forms and images. Through the "Life SpaciesII" web page, people all over the world interact with the system; by simply typing and sending an email message to the "Life SpaciesII" web site (http://www.ntticc.co.jp/~lifespacies), one can create one's own artificial creature. We developed a special text-to-form coding system that enables us to use written text as genetic code and translate it into visual creatures. In a way similar to the genetic code in nature, letters, syntax and sequencing of the text is used to code certain parameters in the creature's design functions. Form, shape, color, texture and the number of bodies and limbs are influenced by the text parameters. As there is a great variation in the texts sent by different people, the creatures themselves also vary greatly in their appearance. As soon as a message is sent, the produced creature starts to live and move around in the "Life SpaciesII" environment. Depending on the complexity of the written text message the creatures body design and its ability to move is determined. Some creatures might move very fast whereas others might be slower. Creatures also look for food and aim to eat text characters that can be interactively released by the visitors: creatures always eat the same characters as contained in their genetic code. For example "John" creature will only eat "J", "o", "h" and "n". Since other creatures might want to eat the same characters as well, competition among creatures for certain types of food will occur. Creatures also might starve and die if they do not succeed to catch enough text characters. On the other hand if a creature has eaten enough food (=text characters) it will look for a mating partner and bear a child. Offspring creatures will then carry the genetic code of the parent creatures and live and interact with the other creatures in "Life SpaciesII." CHRISTA SOMMERER & LAURENT MIGNONNEAU
Literature
Sommerer, Christa and Laurent Mignonneau. »Life Spacies II.« In Microwave – International Media Art Festival 2001, exhibition catalog, ed. E. Pau and T. Kong (Hong Kong: Microwave, 2001), 8-9., edited by E. Pau and T. Kong, 8-9. Hong Kong: Microwave, 2000.
Sommerer, Christa and Laurent Mignonneau. »Life Spacies.« In Siggraph’99 Conference Abstracts and Applications, edited by , 170. New York: ACM, 1999.
Sommerer, Christa and Laurent Mignonneau. »Life Spacies: A Genetic Text-to-form Editor on the Internet.« In AROB’99 International Symposium on Artificial Life and Robotics Conference Proceedings, edited by , 73-77. Oita: Oita University, 1999.
Sommerer, Christa and Laurent Mignonneau and Lopez-Gulliver,Roberto. »LIFE SPACIES II: From Text to Form on the Internet Using Language as Genetic Code.« In ICAT´99 9th International Conference on Artificial Reality and Tele-Existence, Conference Proceedings, edited by , 215-220. Tokyo: 1999.
Sommerer, Christa and Laurent Mignonneau. »Life Spacies.« In ICC Concept Book: Exploring the Future of Imagination, edited by K. Yahagi and InterCommunication Center, 96-101. Tokyo: ICC Tokyo, 1997.