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»La maison sensible (The Sensitive House)«
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© Scenocosme (Grégory Lasserre & Anaïs met den Ancxt) in collaboration with Lola and Yukao Meet (Lola Ajima & Yukao Nagemi)

Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • installation
      • interactive installation
      • performative installation
      • sound installation
      • Virtual Reality
        • Augmented Reality
        • Mixed Reality
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
      • biology
      • botany
      • cartography
      • code
      • combinatorics
      • cyberspace
      • database
      • documentation
      • evidence
      • experiment
      • geography
      • geometry
      • history of science
      • humanities
      • library
      • light
      • machine
      • mathematic
      • medicine
      • microscopy
      • nanotechnology
      • neuroscience
      • philosophy
      • physics
      • psychology
      • Representation of knowledge
      • research
      • science
      • scientific image
      • space
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      • stereoscope
    • ARTS AND VISUAL CULTURE
      • allegory
      • animation
      • architecture
      • art history
      • art market
      • beauty
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      • Concept Art
      • conservation
      • dance
      • expanded cinema
      • fashion
      • gaze
      • grid
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      • literature
      • mask
      • materiality
      • mirror
      • model
      • museum
      • music
      • nude
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      • panorama
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      • poetry
      • projection
      • representativeness
      • shadow
      • sketch
      • spectator
      • symbolism
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      • Theory
        • complexity
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    • BODY AND HUMAN
      • agency
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      • death
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      • empathy
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      • access
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    • POWER AND POLITICS
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    • RELIGION AND MYTHOLOGY
      • afterlife
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      • bible
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      • legend
      • mysticism
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      • mythological creature
      • mythology
      • paradise
      • religion
        • buddhism
        • christianity
        • islam
        • judaism
      • ritual
      • sacrifice
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      • spirituality
      • vision
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    • SOCIETY AND CULTURE
      • activism
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        • entertainment
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        • spectacle
      • migration
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    • TECHNOLOGY AND INNOVATION
      • artificial life
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      • robot
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      • supercomputing
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  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
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        • HMD (Head-mounted Display)
        • holography
        • laser
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        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
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      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
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Information
Cite
X
Archive of Digital Art (ADA). “Gregory Lasserre & Anais met den Ancxt - Scenocosme - »La maison sensible (The Sensitive House)«”. https://www.digitalartarchive.at/database/general/work/la-maison-sensible-the-sensitive-house.html (retrieved 2015-18-03). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Gregory Lasserre & Anais met den Ancxt - Scenocosme - »La maison sensible (The Sensitive House)«}, url = {https://www.digitalartarchive.at/database/general/work/la-maison-sensible-the-sensitive-house.html}, urldate = {retrieved 2015-18-03}
Technology
Hardware
video projector
audio system
sensors
Software
3D modelization/visual mapping
field recording (for sound)
Descriptions & Essays
scenocosme scenocosme : Grégory Lasserre & Anaïs met den Ancx 18-03-2015
Scenocosme (Grégory Lasserre & Anaïs met den Ancxt)
in collaboration with Lola and Yukao Meet (Lola Ajima & Yukao Nagemi)

La maison sensible is an interactive installation that augments the physical space and the relationship between an onlooker and a fragile and subtle environment.

The artists use different types of discrete sensors to transform the walls, the furniture, the floor of an exhibition room staged as a living room, into delicate, sensible, sensitive, and reactive interfaces.

The idea is to create a work that will be revealed if the viewer enters the space being attentive and empathic to what is going on. It develops into a visual and auditive environment that mirrors the body by revealing an interactive audiovisual organic space on which spectators leave footprints experienced as scars by the physical room.

The floor and walls of this room are made up of hundreds of thousands of fragile video-projected particles. They are all quiet and nicely ordered when the room is empty and silent. Only a slight breathing motion is perceptible. They slowly and gently draw mesmerizing figures.


Interactive scenario

The visual and sound environment is produced in response to different types of behavior of the spectators. Each surface is sensitive: walls, floor, and furniture reveal shades and sound environments that evolve with the qualities of interactions.

If visitors interact with sensitivity and gentleness, the room responds by engaging in respectful dialogue through harmonious sounds. If the activity becomes too noisy, the room reaches the limits of its empathic behavior, and the sound withdraws and fades.

When a viewer enters the space and talks loudly, or stamps her feet on the floor, or by touching the furnitures in a non-respectful way, these particles are panicking, and repel each other like clouds of microorganisms in stress. They then seek refuge in the periphery of the room and wait for the room to be again calm and quiet.

On the contrary, if the viewer enters with respect in the room and tries to establish a dialogue by gently touching, tickling, or stroking furniture or walls, these particles reveal other facets of their temper.

If viewers have abrupt responses, the work will freeze in a state of fear or anger. With overly violent actions, the particles disappear. But if they offer him attention, listening, the installation then reveals delicate and soothing soundscapes. When everything becomes quiet, the space is progressively repopulated. When the room is empty, the space has a breathing activity, stable, quiet, almost like sleeping/meditating.
scenocosme scenocosme : Grégory Lasserre & Anaïs met den Ancx: La maison sensible (The Sensitive House), 18-03-2015, in: Archive of Digital Art
Literature
Christine Hooker and Sara Verosky and Laura Germine and Robert Knight and Mark D'Esposito. »Mentalizing about emotion and its relationship to empathy.« Social Cognitive and Affective Neuroscience , no. 3 (2008): 204-217.
Exhibitions & Events