Inner Voices

vyv
© SATfest, Society for Arts and Technology, Montreal, CA, 2012 ; vyv

kondition pluriel

Inner Voices , ongoing
Co-workers & Funding
Artistic Direction: Martin Kusch and Marie-Claude Poulin / Voice performance: Marie-Claude Poulin and Emma Waltraud Howes / Images: Malte Niedringhaus, Franz Schubert and Martin Kusch / Sound composition: Alexandre St-Onge / Image and sound editing: Martin Kusch

Residency:
Society for Arts and Technology [SAT], Montreal

With the support of:
Conseil des arts et des lettres du Québec, Canada Council for the Arts,
Conseil des Arts de Montréal
Documents
  • Inner Voices
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  • Inner Voices
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Description
Immersive film, specially designed for a fulldome environment. Multiple 3D landscapes modulated by female voices. The physical absence of the performers is materialized here by the pairing of the spatialization of their litanies to the movement of 3D images. An encounter with the delirium of a woman through intensified visions and sounds, inspired by the atmospheres of David Lynch and Sarah Kane.

Find more information about this work under the following link:
https://konditionpluriel.org/?artworks=inner-voices&lang=en
Keywords
  • aesthetics
    • illusionary
    • immersive
    • intermedial
    • narrative
    • performative
    • polysensory
    • site-specific
    • sonification
    • time-based
    • uncanny
    • virtual
    • visual
  • genres
    • installations
      • virtual reality (VR)
  • subjects
    • Art and Science
      • research
    • Arts and Visual Culture
      • animations
      • expanded cinema
      • optical illusion
      • perspective
      • projections
      • virtuality
      • visual culture
    • Body and Psychology
      • disease
      • embodiment
      • emotion
      • empathy
      • expression
      • feelings
      • intimacy
      • perception
      • performativity
    • Media and Communication
      • intermediality
      • motion pictures (visual works)
      • visualization
    • Religion and Mythology
      • rituals
      • visions
    • Society and Culture
      • participation
Technology & Material
Method
Immersive Media works (fulldome, VR, AR, MR)
immersive 360° film for fulldome
virtual reality film