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»homes | Photography and New Media Art (Homes | version 2), ehibition at Lumenvisum Gallery, Hong Kong«
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© Tamas Waliczky & Anna Szepesi, 2015

Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • installation
      • interactive installation
      • performative installation
      • sound installation
      • Virtual Reality
        • Augmented Reality
        • Mixed Reality
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
      • biology
      • botany
      • cartography
      • code
      • combinatorics
      • cyberspace
      • database
      • documentation
      • evidence
      • experiment
      • geography
      • geometry
      • history of science
      • humanities
      • library
      • light
      • machine
      • mathematic
      • medicine
      • microscopy
      • nanotechnology
      • neuroscience
      • philosophy
      • physics
      • psychology
      • Representation of knowledge
      • research
      • science
      • scientific image
      • space
      • statistics
      • stereoscope
    • ARTS AND VISUAL CULTURE
      • allegory
      • animation
      • architecture
      • art history
      • art market
      • beauty
      • cinema
      • Concept Art
      • conservation
      • dance
      • expanded cinema
      • fashion
      • gaze
      • grid
      • illusion
      • literature
      • mask
      • materiality
      • mirror
      • model
      • museum
      • music
      • nude
      • panopticon
      • panorama
      • personification
      • perspective
      • poetry
      • projection
      • representativeness
      • shadow
      • sketch
      • spectator
      • symbolism
      • theatre
      • Theory
        • complexity
        • media theory
        • modernism
        • postmodernism
        • poststructuralism
        • semiotics
        • simulacrum
      • virtuality
      • visual culture
    • BODY AND HUMAN
      • agency
      • anatomy
      • body
      • breathing
      • cybersex
      • cyborg
      • death
      • disease
      • dream
      • embodiment
      • empathy
      • expression
      • eye
      • facial expression
      • fantasy
      • feeling
        • affect
        • emotion
      • gender
      • genetics
      • gesture
      • hand
      • human
      • identity
      • intimacy
      • movement
      • pain
      • perception
      • performativity
      • physiognomy
      • posthuman
      • self awareness
      • senses
      • sexuality
      • skin
      • speech
      • surgery
    • HISTORY AND MEMORY
      • ancestor
      • antiquity
      • archive
      • artifacts
      • collective memory
      • colonialism
      • cultural heritage
      • historical site
      • historism
      • history
      • meme
      • memorial
      • modern era
      • nostalgia
      • postcolonialism
      • preservation
      • romanticism
      • teleology
      • tradition
    • MEDIA AND COMMUNICATION
      • access
      • advertising
      • Big Data
      • broadcast
      • commerce
      • communication
      • electronic media
      • error message
      • film
      • global village
      • hypertext
      • information
      • intermediality
      • internet
      • language
      • media archaeology
      • open source
      • print media
      • radio
      • search engine
      • social media
      • telecommunication
      • telephone
      • television
      • video surveillance
      • visualisation
      • writing
    • NATURE AND ENVIRONMENT
      • agriculture
      • animal
      • anthropocentrism
      • atmosphere
      • catastrophe
      • DNA
      • earth
      • ecosystem
      • energy
      • environment
      • evolution
      • four elements
      • geology
      • global warming
      • globe
      • landscape
      • magnetism
      • nature
      • ocean
      • outer space
      • physical law
      • plant
      • pollution
      • sustainability
      • vegetation
      • water
      • weather
    • POWER AND POLITICS
      • authority
      • banking
      • censorship
      • conspiracy
      • democracy
      • discrimination
      • economy
      • equality
      • geopolitics
      • governance
      • heroism
      • human rights
      • imperialism
      • institution
      • law
      • manipulation
      • market
      • military
      • nationalism
      • patriarchy
      • politics
      • sovereignty
      • surveillance
      • terrorism
      • violence
      • warfare
    • RELIGION AND MYTHOLOGY
      • afterlife
      • Alchemy
      • bible
      • church
      • creation
      • crucifixion
      • esoterism
      • exodus
      • heretic
      • legend
      • mysticism
      • myth
      • mythological creature
      • mythology
      • paradise
      • religion
        • buddhism
        • christianity
        • islam
        • judaism
      • ritual
      • sacrifice
      • Saint
      • sin
      • spirituality
      • vision
      • worship
    • SOCIETY AND CULTURE
      • activism
      • capitalism
      • civilisation
      • community
      • consumption
      • counterculture
      • digital identity
      • diversity
      • ethnicity
      • feminism
      • globalization
      • individuality
      • information society
      • interculturalism
      • mass
      • mass culture
        • entertainment
        • parody
        • phantasmagoria
        • popular culture
        • spectacle
      • migration
      • minority
      • morality
      • native
      • otherness
      • participation
      • poverty
      • privacy
      • racism
      • territory
      • unemployment
      • urban space
      • voyeurism
      • wealth
      • working class
    • TECHNOLOGY AND INNOVATION
      • artificial life
      • cybernetics
      • development
      • digitization
      • electricity
      • emulation
      • engineering
      • history of technology
      • innovation
      • intelligent environment
      • invention
      • mechanics
      • military technology
      • mobility
      • nonhuman communication
      • optics
      • product design
      • production
      • robot
      • simulation
      • supercomputing
      • technophobia
      • telematics
      • telepresence
  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
3754
Information
Cite
X
Archive of Digital Art (ADA). “Tamas Waliczky - »homes | Photography and New Media Art (Homes | version 2), ehibition at Lumenvisum Gallery, Hong Kong«”. https://www.digitalartarchive.at/database/general/work/homes-version-2.html (retrieved 2015-21-11). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Tamas Waliczky - »homes | Photography and New Media Art (Homes | version 2), ehibition at Lumenvisum Gallery, Hong Kong«}, url = {https://www.digitalartarchive.at/database/general/work/homes-version-2.html}, urldate = {retrieved 2015-21-11}
Technology
Descriptions & Essays
Tamas Waliczky 21-11-2015
Tamas Waliczky | Homes
Photography and New Media Art

The exhibition through the means of photography and new media, presents the living space of the fishing village Tai O, with snapshots produced both with traditional techniques and with virtual three-dimensional technology. The images and installations on view here are the first results of the research project, “Using digital visualisation to preserve local cultural heritage: a case study of Tai Ping Street, Tai O" GRF (General Research Fund). The work was supported by Drs Richard Charles & Esther Yewpick Lee Charitable Foundation and the City University of Hong Kong. The project will continue beyond this exhibition, and there will soon be other similar installations produced.

The two interactive installations on view in the exhibition present individual details of the interiors of two family houses in Tai O. With the interface connected to the installation, the viewer can look around the interiors and examine the details of the furnishings and household objects up close. The appearance of the interiors, in accordance with the possibilities and limitations of digital technology, is precise and rich in detail. The home interiors presented in the installations are virtual reproductions of the real ones.

These virtual 3D objects were realised on the basis of photos. Once they selected the suitable houses and came to an agreement with the homeowners, the artists took several hundred photos of the interiors, and wherever possible, of each object from many angles. There is a selection of these photos on view alongside the installations. The placement of the photos on the walls of the gallery makes palpable the situation of the original objects in the house and the various viewpoints of the shots.

The photos were indispensable in the production of the installations in a number of ways. With the application of photogrammetry technology, the computer is capable of automatically calculating a three-dimensional model on the basis of the photos taken from many angles. While this model could be extremely beautiful and rich in detail, unfortunately, it could not be used in the interactive installation. It was composed of too many details and became overly complicated. It was mainly effective in determining the precise position and dimensions of the objects.

The final models can be realised with either the reconstruction, simplification and paring down of the photogrammetry models, or to design them on the basis of the photos with handiwork. This is an extremely time-consuming, complex work that demands special knowledge. This work added up to a large portion of the time of the artists working in the project.

The designers cover the surface of the models with details taken from the original photos. This texture mapping procedure renders the virtual 3D object true to life. Thus, we might say that the final installation is, in fact, a three-dimensional photo-collage, placing the details cut out from the original photos into the three-dimensional space, in accordance with the dimensions and position of the real objects.

Hong Kong is an extremely rapidly changing city. The old buildings quickly vanish, and with them, so do lifestyles. By the fact that the artists participating in the project attempted to document these spaces with as much detail as possible, and tried to model these objects as precisely as possible, with time-consuming precise work, the visual representation of these spaces will become a part of the material of a general knowledge, and they will be able to live on, and even constitute the basis for further research.

The technology employed in this project is not new. Many heritage projects use similar software and hardware. This project perhaps differs from the familiar similar projects in two respects. The first is that Waliczky has intentionally tried to use inexpensive technology that is accessible to everyone: for instance, open source software, typical cameras. The second is that while most similar projects present historically important and well-known buildings or locations, this project would like to introduce an everyday lifestyle of people living contemporaneously with us.

This work, then, is not a submission for a memorial, but a documentary endeavour. Just as the documentary filmmaker tries with her/his camera to present the lives of people, and just as, in the interest of this, s/he leaves out certain details and emphasises others, and in general tries with the devices of film to give as precise as possible a picture of the subject, in the same way Tamás Waliczky, too, in his own way as a new media artist, with his own special devices, and with the techniques and aesthetics that are suited to it, attempts to represent as precisely as possible the reality that he has selected and observed.

Project Investigator: Tamas Waliczky
Idea, concept: Anna Szepesi and Tamas Waliczky
Artistic Supervisor: Anna Szepesi
Co-Investigator: Jane Prophet
Photography: Tamas Waliczky, Tong Yee Tak, Anna Szepesi
3D models, texture map: Tong Yee Tak, Li Danwudan, Man Chun Yip, Chen Xinyi, Zhang Zinan

The project was supported by:
General Research Fund (GRF), Research Grants Council (RGC) of Hong Kong
Drs Richard Charles & Esther Yewpick Lee Charitable Foundation
City University of Hong Kong
Tamas Waliczky: homes | Photography and New Media Art (Homes | version 2), ehibition at Lumenvisum Gallery, Hong Kong, 21-11-2015, in: Archive of Digital Art
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