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»Great Image of Eve Clone«
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© https://linpeychwen.com/great-image-of-eve-clone/; Media : Large-scale Projection Installation, Digital Image and Sound, 3D Animation, Interactive System, Sensor System, 3D Printing Object, Computer, Projector, and Stereo Sound Dimensions : Depends on exhibition site Year : 2020

Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • Installation
      • augmented reality
      • interactive installation
      • mixed reality
      • performative installation
      • sound installation
      • virtual reality
        • 360° virtual walktrough
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
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    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
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      • artificial intelligence
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      • code
      • combinatorics
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      • database
      • documentation
      • emergence
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      • geography
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      • light
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    • ARTS AND VISUAL CULTURE
      • allegory
      • animation
      • architecture
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      • dance
      • expanded cinema
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      • image
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      • panorama
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    • RELIGION AND MYTHOLOGY
      • afterlife
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        • buddhism
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    • SOCIETY AND CULTURE
      • activism
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        • surveillance-capitalism
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  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • dome
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        • lightbox
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        • printer
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        • robotic
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        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • Interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor/brain-computer-interface
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
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Information
Cite
X
Archive of Digital Art (ADA). “Lin Pey-Chwen - »Great Image of Eve Clone«”. https://www.digitalartarchive.at/database/general/work/great-image-of-eve-clone.html?tx_vawiz_pi1%5Baid%5D=0%3Fkeyworduid%3D548%3Fkeyworduid%3D407%3Fkeyworduid%3D360%3Fkeyworduid%3D226&cHash=c329b2c8b3376800e42c4a08fb6d5c7f (retrieved 2021-11-10). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Lin Pey-Chwen - »Great Image of Eve Clone«}, url = {https://www.digitalartarchive.at/database/general/work/great-image-of-eve-clone.html?tx_vawiz_pi1%5Baid%5D=0%3Fkeyworduid%3D548%3Fkeyworduid%3D407%3Fkeyworduid%3D360%3Fkeyworduid%3D226&cHash=c329b2c8b3376800e42c4a08fb6d5c7f}, urldate = {retrieved 2021-11-10}
Technology
Display
Media : Large-scale Projection Installation, Digital Image and Sound, 3D Animation, Interactive System, Sensor System, 3D Printing Object, Computer, Projector, and Stereo Sound
Dimensions : Depends on exhibition site

There are three parts of interactive concepts and technologies.
1. By using the Kinect and interactive program to create the interactive system. When there is no audience on site, the images of Eve Clone appear in grey tones and are static, but once the audiences begin to enter the exhibition room, Eve Clone gradually becomes colorful and rotates slowly, which connotes how humans give life to Eve Clone.

2. By using the the interactive and delay programming to create the Time Code on the head of each Eve Clone image. Time Codes are rapidly changing in real time and self-replicates at a 3-second interval because of delay programming. It is to signify how Eve Clone and human beings co-exist in the same time and space.

3. By using 3D printing technology, interactive programming and Kinect to create a golden head of Eve Clone. When audiences touch 666, the Number of the Beast, on her forehead, the image of the first projected Eve Clone will lift up her head and dance.
The following projected images of Eve Clones will be transformed into the same motion as the first image of Eve Clone one by one.
Descriptions & Essays
pey-Chwen Lin 18-09-2021
After Pey-Chwen Lin completed the “Making of Eve Clone I”, she created an interactive installation, the “Great Image of Eve Clone”, to further explore the relationship between humans and Eve Clone — the way a human gave life to Eve Clone is similar to how humans have created artificial intelligence or artificial life technologies. Numerous Eve Clone bodies are arranged in curved projections. The bodies, beginning with sketches, computer grids, and metallic-colored skin, then gradually transform into the “Great Image” from The Book of Daniel in the Bible, with a golden head, a silver body, a bronze belly, iron legs, and feet that are partly made of iron and partly of clay. Each body is curled up like a fetus with a bowed head, rotating through 360 degrees during its cultivation and gestation. When there is no audience on site, the images of Eve Clone appear in grey tones and are static, but once the audience members begin to enter the exhibition room, Eve Clone gradually becomes colorful and rotates slowly, which connotes how humans give life to Eve Clone. Above the head of Eve Clone are time codes, which are rapidly changing numbers that signify how time and human beings co-exist in the same time and space. Each Eve Clone image, with its time code, self-replicates at a 3-second interval using delay programming. In addition, selected verses in different languages from the Book of Daniel and the Book of Revelation appear randomly on the soles of its feet, reinforcing Eve Clone’s identity and destiny. To highlight how humans pursue and worship technology, the artist has intentionally created a golden Eve Clone head with 3D-printing. When viewers touch 666, the Number of the Beast, on her forehead, the grand image of Eve Clone transforms into a great image with a moving head and body, showing how she is worshipped by humans. The act of touching also refers to adultery with humans, thus giving her life and making her more lively and more vigorous.
pey-Chwen Lin: Great Image of Eve Clone, 18-09-2021, in: Archive of Digital Art
Literature
Kuang-ying Kuo, Gwen. »From Pupa to Eve Clone: Lin Pey-Chwen Empowering Feminity.« Taiwan Digital Art and Information Center (2014).
Dr. Turner, Ming. »Quasi-skin and post-human: Lin Pey-Chwen´s Eve Clones (2010-2011).« n.paradoxa international feminist art journal 30 (2012): 33-39.
Chih-Yung, Chiu. »God’s Will or Human Desire: The Irony and Criticism in Lin Pey-Chwen’s Eve Clone series.« https://www.academia.edu/37253134/God_s_Will_or_Human_Desire_The_Irony_and_Criticism_in_Lin_Pey-Chwen_s_Eve_Clone_series.docx.