Great Image of Eve Clone

https://linpeychwen.com/great-image-of-eve-clone/
© Media : Large-scale Projection Installation, Digital Image and Sound, 3D Animation, Interactive System, Sensor System, 3D Printing Object, Computer, Projector, and Stereo SoundDimensions : Depends on exhibition siteYear : 2020 ; https://linpeychwen.com/great-image-of-eve-clone/

Lin Pey-Chwen

Great Image of Eve Clone ,
Co-workers & Funding
Sheng-Chieh Wang, Chin-Shiang Hu/ Lin Pey-Chwen Digital Art Lab
Documents
  • Great Image of Eve Clone
    image/jpeg
    1786 × 1312
Description
After Pey-Chwen Lin completed the “Making of Eve Clone I”, she created an interactive installation, the “Great Image of Eve Clone”, to further explore the relationship between humans and Eve Clone — the way a human gave life to Eve Clone is similar to how humans have created artificial intelligence or artificial life technologies. Numerous Eve Clone bodies are arranged in curved projections. The bodies, beginning with sketches, computer grids, and metallic-colored skin, then gradually transform into the “Great Image” from The Book of Daniel in the Bible, with a golden head, a silver body, a bronze belly, iron legs, and feet that are partly made of iron and partly of clay. Each body is curled up like a fetus with a bowed head, rotating through 360 degrees during its cultivation and gestation. When there is no audience on site, the images of Eve Clone appear in grey tones and are static, but once the audience members begin to enter the exhibition room, Eve Clone gradually becomes colorful and rotates slowly, which connotes how humans give life to Eve Clone. Above the head of Eve Clone are time codes, which are rapidly changing numbers that signify how time and human beings co-exist in the same time and space. Each Eve Clone image, with its time code, self-replicates at a 3-second interval using delay programming. In addition, selected verses in different languages from the Book of Daniel and the Book of Revelation appear randomly on the soles of its feet, reinforcing Eve Clone’s identity and destiny. To highlight how humans pursue and worship technology, the artist has intentionally created a golden Eve Clone head with 3D-printing. When viewers touch 666, the Number of the Beast, on her forehead, the grand image of Eve Clone transforms into a great image with a moving head and body, showing how she is worshipped by humans. The act of touching also refers to adultery with humans, thus giving her life and making her more lively and more vigorous.
Keywords
  • aesthetics
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • documenting
    • duplicated
    • ephemeral
    • experimental
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • multi-user
    • multiple
    • narrative
    • projected
    • real-time
    • sculptural
    • site-specific
    • three-dimensional
    • time-based
    • virtual
    • visual
  • genres
    • conceptual art
      • art interventions
    • digital animation
    • digital graphics
    • installations
      • interactive installations
  • subjects
    • Art and Science
      • algorithms
      • biology
      • code
      • cyberspace
      • dynamical systems
      • experiments
      • humanities
      • philosophy
      • representation of knowledge
      • space
    • Arts and Visual Culture
      • allegory
      • animations
      • beauty
      • fashion
      • gaze
      • grids
      • literature
      • model
      • music
      • optical illusion
      • projections
      • representation
      • sketches
      • spectator
      • symbolism
      • theory
        • complexity
        • media theory
        • Postmodernism
      • virtuality
      • visual culture
    • Body and Psychology
      • bodies (animal components)
      • cybersex
      • cyborgs
      • expression
      • fantasy
      • gender
      • genetics
      • gesture
      • hands
      • humans
      • identity
      • intimacy
      • movement
      • perception
      • performativity
      • physiognomy
      • posthuman
      • self awareness
      • senses
      • sexuality
      • skin
    • History and Memory
      • artifacts
      • meme
      • teleology
    • Media and Communication
      • global village
      • hypertext
      • information
      • language
      • motion pictures (visual works)
      • open source
      • print media
      • visualization
      • writing
    • Power and Politics
      • authority
    • Religion and Mythology
      • Bibles
      • creation
      • mythological creatures
      • mythologies
      • myths
      • religions
        • Christianity
      • visions
      • worship
    • Society and Culture
      • capitalism
      • civilization
      • consumption
      • counterculture
      • digital identity
      • diversity
      • ethnicity
      • feminism
      • globalization
      • individuality
      • information society
      • interculturalism
      • mass society
  • technology
    • displays
      • electronic displays
        • computer monitors
        • electromechanical display devices
        • printers
        • projection screens
        • projectors
    • hardware
      • cameras
      • MAC
      • mice (input device)
      • video (analog)
      • webcams
    • interfaces
      • automatic identification and data capture (AIDC)
      • body sensors
        • positiontrackers
      • interactive media
        • multimodal interaction
    • software
      • C++
      • wireless sensor networks (WSN)
Technology & Material
Display
Media : Large-scale Projection Installation, Digital Image and Sound, 3D Animation, Interactive System, Sensor System, 3D Printing Object, Computer, Projector, and Stereo Sound
Dimensions : Depends on exhibition site

There are three parts of interactive concepts and technologies.
1. By using the Kinect and interactive program to create the interactive system. When there is no audience on site, the images of Eve Clone appear in grey tones and are static, but once the audiences begin to enter the exhibition room, Eve Clone gradually becomes colorful and rotates slowly, which connotes how humans give life to Eve Clone.

2. By using the the interactive and delay programming to create the Time Code on the head of each Eve Clone image. Time Codes are rapidly changing in real time and self-replicates at a 3-second interval because of delay programming. It is to signify how Eve Clone and human beings co-exist in the same time and space.

3. By using 3D printing technology, interactive programming and Kinect to create a golden head of Eve Clone. When audiences touch 666, the Number of the Beast, on her forehead, the image of the first projected Eve Clone will lift up her head and dance.
The following projected images of Eve Clones will be transformed into the same motion as the first image of Eve Clone one by one.
Bibliography