Future Room

kondition pluriel
© Understanding Art & Research, Museum for Applied Arts MAK, Vienna, AT, 2018 ; kondition pluriel

kondition pluriel

Future Room , ongoing
Co-workers & Funding
Artistic concept: Martin Kusch, Ruth Schnell / Artistic direction: Martin Kusch / 3D-Visualization: Johannes Hucek, Martin Kusch, Malte Niedringhaus / 3D-Modelling and Animation: Malte Niedringhaus / Digital voices composition: Alexandre St-Onge, Marie-Claude Poulin / Sound design: Alexandre St-Onge / Choreography: Marie-Claude Poulin / Programming: Johannes Hucek / Sound wave and ambisonic programming: Patrik Lechner / Collaboration: Laurus Edelbacher

Commission:
Gerald Bast, Peter Weibel

Co-production:
SAVATAP, University of Applied Arts, Vienna
Documents
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Description
Fulldome participatory installation as a metaphor for a prediction machine. Virtual space of knowledge where visitors trigger, via a voice recognition system, one of the twelve clouds of information on the future of work, education, democracy... Provides reflections and visions, both utopian and dystopian, about the digital transformation of our society.

Find more information about this work under the following links:
https://konditionpluriel.org/?artworks=future-room&lang=en
https://vimeo.com/konditionpluriel/futureroom
Keywords
  • aesthetics
    • autopoietic
    • collaborative
    • generative
    • immersive
    • interactive
    • intermedial
    • multi-user
    • narrative
    • projected
    • remixed
    • site-specific
  • genres
    • database art
    • digital graphics
    • installations
      • interactive installations
      • virtual reality (VR)
  • subjects
    • Art and Science
      • algorithms
      • artificial intelligence (science discipline)
      • biology
      • code
      • combinatorics
      • humanities
      • machines
      • neuroscience
      • representation of knowledge
      • research
      • science
      • scientific images
    • Arts and Visual Culture
      • animations
      • expanded cinema
      • virtuality
    • Body and Psychology
      • embodiment
      • empathy
    • History and Memory
      • postcolonialism
      • teleology
    • Media and Communication
      • big data
      • electronic media
      • intermediality
      • open source
      • video surveillance
      • visualization
    • Nature and Environment
      • anthropocentrism
      • earth
      • ecology
      • environment
      • evolution
    • Power and Politics
      • conspiracies
      • democracies
      • economy
      • geopolitics
      • human rights
      • politics
      • surveillance
    • Religion and Mythology
      • mythologies
      • religions
    • Society and Culture
      • capitalism
      • information society
      • migration
      • territories
      • unemployment
      • urban space
    • Technology and Innovation
      • artificial life
      • digitization
      • innovation
      • robots
  • technology
    • displays
      • electronic displays
        • Cave automatic virtual environment (CAVE)
    • hardware
      • video (analog)
    • interfaces
      • body sensors
        • motion capture
        • speech recognition
      • camera recordings
      • interactive media
        • voice user interfaces (VUI)
      • soundgenerating devices
        • microphones
        • synthesizers
    • software
      • software interfaces
      • video (digital)
Technology & Material
Method
Immersive Media works (fulldome, VR, AR, MR)
fulldome work
participative fulldome installation
voice recognition system
audience interactivity
photogrammetry technologies