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»Fugitive«
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Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
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    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
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    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
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    • three-dimensional
    • time-based
    • uncanny
    • virtual
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  • genre
    • Bio Art
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      • Automatic Identification and Data Capture (AIDC)
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      • Body sensor
        • Body Tracking
        • brainwave sensor/brain-computer-interface
        • breathing sensor
        • Breathing-Balance-Interface-Vest
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        • eye scanner
        • facial recognition system
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        • positiontracker
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        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
384
Information
Cite
X
Archive of Digital Art (ADA). “Simon Penny - »Fugitive«”. https://www.digitalartarchive.at/database/general/work/fugitive.html?tx_vawiz_pi1%5Baid%5D=0%3Fkeyworduid%3D548%3Fkeyworduid%3D407%3Fkeyworduid%3D360%3Fkeyworduid%3D226&cHash=658c142796c7db8eb5417b9b232b1d9b (retrieved 1970-01-01). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Simon Penny - »Fugitive«}, url = {https://www.digitalartarchive.at/database/general/work/fugitive.html?tx_vawiz_pi1%5Baid%5D=0%3Fkeyworduid%3D548%3Fkeyworduid%3D407%3Fkeyworduid%3D360%3Fkeyworduid%3D226&cHash=658c142796c7db8eb5417b9b232b1d9b}, urldate = {retrieved 1970-01-01}
Technology
Descriptions & Essays
Fugitive is an interactive artwork which (via a machine vision system) interprets gross bodily movement as an indicator of "mood". The user moves through an impressionistic visual experience based in a digital video database. The question of Embodiment is central: we attempted to production a system which "speaks the language of the body". Artworks should be immediately accessible to any spect-actor. The complexity of interactive mode is low at the beginning of each users experiece, but increases as the user gains familiarity with the system. We call this idea of a transparent training "auto-pedagogic". The question of the embodiment has become critical in computer science and cognitive science discourses. We argue that a large part of human understanding is necessarily "embodied". In general, tracker systems for immersive virtual environments and spatial applications reduce the physical presence of the user to one (or a small number) of points. Rather than submit a human user to such erasure, or to the discipline of encoding her desire into a abstract iconic or symbolic language amenable to a computer system, we argue that a new generation of real-time machine-vision systems are required to create an inteface which can interpret bodily dynamics. Fugitive, using one camera and simple image differencing, is the first of such experiments. The output of the system is completely free of textual, iconic, or mouse/buttons/menus type interaction. The fothcominging project (Traces) uses multiple cameras and builds real-time volumetric models. http://www.ace.uci.edu/penny/works/fugitive/fugitive.html
Literature
Morse, Margaret and Christoph Blase. »Fugitive.« In Hardware Software Artware, edited by . Ostfildern-Ruit: Hatje Cantz, 1998.
Exhibitions & Events
1997
Festival :