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»Fruit Machine«
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Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
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    • three-dimensional
    • time-based
    • uncanny
    • virtual
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  • genre
    • Bio Art
      • Genetic Art
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    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
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    • interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor
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        • Breathing-Balance-Interface-Vest
        • Endoscope
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        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
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Information
Cite
X
Archive of Digital Art (ADA). “Agnes Hegedüs - »Fruit Machine«”. https://www.digitalartarchive.at/database/general/work/fruit-machine.html (retrieved 2009-07-10). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Agnes Hegedüs - »Fruit Machine«}, url = {https://www.digitalartarchive.at/database/general/work/fruit-machine.html}, urldate = {retrieved 2009-07-10}
Technology
Hardware
· SGI Maximum Impact
· 2 LCD Projektoren
· 8 Lautsprecher, Verstärker
· 3-D Joystick, 3 Joystickständer
Descriptions & Essays
In this installation, an interactive format similar to FOURSPACE (1991) has been developed in a different aesthetic direction. The game as a primary modality of interactivity is chosen as the functional context for a strategy of communication (person/machine/person), and the related iconography of fruit is chosen for all of its associative values in an imaginary space where Archimboldo and Nintendo can meet. Three viewers using multi-axis joysticks share the interactive manipulation of a computer-generated image that is projected onto a large screen in front of them. The image is a half octagonal cylinder, divided into three parts that can each be freely moved about in the pictorial space by the viewers. On the surface of this cylinder there are rows of various fruits, which makes an association with the well known gambling machines. Under this operational guise The Fruit Machine appropriates the style of a video game to fulfill its underlying aesthetic objectives. Needing cooperation and some skill, the three operators move the individual parts until they are connected together so that the rows of various fruits are coherently joined. An effusive and clamorous shower of virtual coins then rewards the viewers. (A. Hegedüs) Winner of the PRIZMA-Prize for Computer Art, Hamburgische Kulturstiftung 1993
Literature
Hegedüs, Agnes. »My Autobiographical Media History - Metaphors of Interaction, Communication and Body Using Electronic Media.« In Women, Art and Technology, edited by Judy Malloy. Cambridge, MA: MIT Press, 2003.
ZKM Karlsruhe, ed. Medien Kunst Geschichte. München, London, New York: Prestel Verlag, 1997.
Schwarz, Hans-Peter. »Retroactive and Interactive Media Art. On the Works of Agnes Hegedüs.« In Agnes Hegedüs – Interactive works, Kunst und Ausstellungshalle der Bundesrepublik Deutschland Bonn, edited by Agnes Hegedüs and ZKM Karlsruhe. : ZKM Karlsruhe, 1995.