Fly Simulator

2018, Laurent Mignonneau and Christa Sommerer
Source: 2018, Laurent Mignonneau and Christa Sommerer

(collective) Sommerer / Mignonneau

Fly Simulator ,
Co-workers & Funding
Commissioned by Speculum Artium
represented by the Anita Beckers Galerie Frankfurt, Germany at Ars Electronica 2018
Documents
  • Fly Simulator
    image/jpeg
    600 × 600
  • Fly Simulator
    image/jpeg
    800 × 600
  • Fly Simulator
    image/jpeg
    335 × 600
  • Fly Simulator
    image/jpeg
    494 × 480
  • Fly Simulator
    image/jpeg
    405 × 600
  • Fly Simulator
    image/jpeg
    339 × 600
  • Fly Simulator
    image/jpeg
    311 × 600
  • Fly Simulator
    image/jpeg
    326 × 600
  • Fly Simulator
    video/mp4
    854 × 480
  • Fly Simulator
    image/jpeg
    450 × 600
  • Fly Simulator
    image/jpeg
    800 × 600
Description
Fly Simulator
VR installation
©2018, Laurent Mignonneau and Christa Sommerer

Fly Simulator is a VR software specifically developed for Ars Electronica 2018 and Speculum Artium in Trbovlje. It is a simulation of a few thousand flies that organize themselves into swarms, creating interesting patterns when users wear the 3D head set.

The user's head position influences the swarming of the flies which fly over an endless landscape of clouds. Like in a dream the user feels immersed in a strange non Cartesian world where she loses orientation and feels like she has become a fly herself.

In addition to the virtual experience, various iterations of real fly products are offered as well, such as: a fly perfume, a fly salt, fly T-shirts, and various prints with fly motives.
Keywords
  • aesthetics
    • virtual
  • genres
    • installations
      • virtual reality (VR)
  • subjects
    • Nature and Environment
      • animals
Technology & Material
Hardware
1 VR Headset
1 Computer
1 Monitor screen
1 seat
Installation Requirements / Space
1 room (4 x 4 meters Min.)
Interface
VR Headset
Software
Fly simulator bringing the user in the sky to fly together with thousands of 3D flies
Flight navigation solely made from user’s head movements
Bibliography