EVE Extended Virtual Environment

Jeffrey Shaw
Source: Jeffrey Shaw

Jeffrey Shaw

EVE Extended Virtual Environment ,
Co-workers & Funding
Software: Ralph Kondziella, Gideon May, Detlev Schwabe
Hardware: André Bernhardt, Ralph Gruber, Armin Steinke

Production: ZKM
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Description
EVE is a research and development project initiated at the ZKM Karlsruhe in cooperation with the Forschungszentrum Karlsruhe. It encompasses the conceptual and technical development of a new form of interactive immersive visualisation environment and virtual-reality apparatus. In the centre of a large inflatable dome, two video projectors are mounted on a motorised pan/tilt device (e.g. robot arm) which can move the projected image anywhere over the inside surface of the dome. The two video projectors present a stereo pair of images - the viewers wearing polarising spectacles can see the projected imagery in three dimensions. One of the visitors to EVE wears a helmet (or a 'miner's lamp') with an attached spatial tracking device that identifies the position and angle of his head. This controls the positioning of video projectors so that the projected image always follows the direction of the viewer's gaze. In this way the viewer can move the picture frame over the entire dome surface and interactively explore the computer-generated virtual scenographies which are presented there. A joystick also allows the viewer to control his forwards and backwards movement in the surrounding virtual space. In 1993 (MultiMediale 3, ZKM Karlsruhe, Germany) The Virtual Museum (1991) was adapted for presentation within EVE. In 1995 (MultiMediale 4, ZKM Karlsruhe, Germany) a new work titled The Telepresent Onlookers linked the movement of the interior video projectors to a stereo pair of video cameras mounted on another pan/tilt device situated outside the dome. As a result the exterior scene could be reconstituted within the dome, allowing the viewers inside to be vicariously telepresent in the space outside.
Keywords
  • aesthetics
    • contextual
    • generative
    • immersive
    • installation-based
    • interactive
    • multi-user
    • navigable
    • panoramatic
    • performative
    • projected
    • three-dimensional
    • virtual
    • visual
  • genres
    • installations
      • interactive installations
      • virtual reality (VR)
  • subjects
    • Art and Science
      • dynamical systems
      • space
    • Arts and Visual Culture
      • architecture
      • panoramas
      • projections
      • virtuality
      • visual culture
    • Media and Communication
      • visualization
  • technology
    • displays
      • non-electronic displays
        • inflatable structures
    • hardware
      • joysticks
      • video (analog)
    • interfaces
      • camera recordings
    • software
      • video (digital)
Technology & Material
Hardware
EVE-Dome blau:

Kugelförmige blaue Traglufthalle [H: 9 m/ ø 12 m]
2 Gebläse
Ein-/Ausgang [Drehtür]
[nur für Innenaufbauten]

Eve Dome silber:

Kugelförmige silberne Traglufthalle [H: 9 m hoch/ ø 12 m]
1 Gebläse
Ein-/Ausgang [Drehtür]
[für Innen- und Außenaufbauten]
Interface
· Version A: Head-Tracker
· Version B: Drehsäule mit rotierbarem Hebelmechanismus mit Sensorik
Interface
nterface - Version A: Pan and Tilt-Head tracker:

Videoprojektor [Sony VPL PX 32 auf eigens angefertigtem Stativ/ H: 3 m]
Bodenplatte mit Geländer
3D-Magnetfeld-Tracking System [Flock of Birds]
Transmitter
Receiver
Funkgesteuerte Audioübertragung für Stereokopfhörer
1 Mac G4 733 für Audiosoftware
1PC [1,5 GHz; Betriebssystem Linux] für Videosoftware; synchronisiert mit Audiorechner

Interface - Version B: Drehsäule:

Videoprojektor [NEC MT 1056] auf horizontal drehbarer Säule [H: 3 m] mit Bewegungsrad
Bodenplatte mit Geländer
3D-Magnetfeld-Trackingsystem [Flock of Birds]
Transmitter
Receiver
Funkgesteuerte Audioübertragung für Stereokopfhörer
1 Mac G4 733 für Audiosoftware
1PC [1,5 GHz; Betriebssystem Linux] für Videosoftware; synchronisiert mit Audiorechner

Audiosystem: stereo
30 Infrarot gesteuerte Kopfhörer
Software
Software: eigens entwickelte Video-, Audio- und Tracking-Software
Exhibitions & Events
Bibliography