E-Sparks

Annunziato, Pierucci, Gemma de Julio

E-Sparks ,
Co-workers & Funding
Co-Worker: Sue Hawksley
Documents
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Description
The goal of this project is an audio-visual interactive installation to explore the creative content and suggestions that the artificial life (alife) environments have in their potentialities. The suggestion the Plancton Art Studio wants to communicate is the evocation of an artificial society able to self-develop in the time and interact with the humans.

The basic idea is to combine two different channels of interaction: biochemical and symbolic. The biochemical interaction is based on the idea that humans emit substances in the digital environment when they move in an interaction area. Depending by the type of substance, the digital creatures are attracted or not by the person. In the interactive installation, the image of the artificial world is projected on a 2D screen. The area for the human interaction consists in the area in front of the screen. To interact, a person has to enter in this area in order to produce modification in the artificial world. The interaction area is observed by video-cameras acquired in the computer. A tracking program detects people presence in terms of change detection in the image. This information is mapped as substances emitted by the real people in the digital dimension of the environment.

The second step is to teach the creatures to hear the voice of the visitors (through microphones). They are able to identify and progressively learn words from the humans.

(source: www.plancton.com)
Keywords
  • aesthetics
    • immersive
    • interactive
  • genres
    • bioart
    • installations
      • interactive installations
  • subjects
    • Technology and Innovation
      • artificial life
Technology & Material
Exhibitions & Events
Bibliography