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»Das Kapital: Version.07 - 2003«
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© 1996-2009 Marcello Mercado

Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • installation
      • interactive installation
      • performative installation
      • sound installation
      • Virtual Reality
        • Augmented Reality
        • Mixed Reality
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
      • biology
      • botany
      • cartography
      • code
      • combinatorics
      • cyberspace
      • database
      • documentation
      • evidence
      • experiment
      • geography
      • geometry
      • history of science
      • humanities
      • library
      • light
      • machine
      • mathematic
      • medicine
      • microscopy
      • nanotechnology
      • neuroscience
      • philosophy
      • physics
      • psychology
      • Representation of knowledge
      • research
      • science
      • scientific image
      • space
      • statistics
      • stereoscope
    • ARTS AND VISUAL CULTURE
      • allegory
      • animation
      • architecture
      • art history
      • art market
      • beauty
      • cinema
      • Concept Art
      • conservation
      • dance
      • expanded cinema
      • fashion
      • gaze
      • grid
      • illusion
      • literature
      • mask
      • materiality
      • mirror
      • model
      • museum
      • music
      • nude
      • panopticon
      • panorama
      • personification
      • perspective
      • poetry
      • projection
      • representativeness
      • shadow
      • sketch
      • spectator
      • symbolism
      • theatre
      • Theory
        • complexity
        • media theory
        • modernism
        • postmodernism
        • poststructuralism
        • semiotics
        • simulacrum
      • virtuality
      • visual culture
    • BODY AND HUMAN
      • agency
      • anatomy
      • body
      • breathing
      • cybersex
      • cyborg
      • death
      • disease
      • dream
      • embodiment
      • empathy
      • expression
      • eye
      • facial expression
      • fantasy
      • feeling
        • affect
        • emotion
      • gender
      • genetics
      • gesture
      • hand
      • human
      • identity
      • intimacy
      • movement
      • pain
      • perception
      • performativity
      • physiognomy
      • posthuman
      • self awareness
      • senses
      • sexuality
      • skin
      • speech
      • surgery
    • HISTORY AND MEMORY
      • ancestor
      • antiquity
      • archive
      • artifacts
      • collective memory
      • colonialism
      • cultural heritage
      • historical site
      • historism
      • history
      • meme
      • memorial
      • modern era
      • nostalgia
      • postcolonialism
      • preservation
      • romanticism
      • teleology
      • tradition
    • MEDIA AND COMMUNICATION
      • access
      • advertising
      • Big Data
      • broadcast
      • commerce
      • communication
      • electronic media
      • error message
      • film
      • global village
      • hypertext
      • information
      • intermediality
      • internet
      • language
      • media archaeology
      • open source
      • print media
      • radio
      • search engine
      • social media
      • telecommunication
      • telephone
      • television
      • video surveillance
      • visualisation
      • writing
    • NATURE AND ENVIRONMENT
      • agriculture
      • animal
      • anthropocentrism
      • atmosphere
      • catastrophe
      • DNA
      • earth
      • ecosystem
      • energy
      • environment
      • evolution
      • four elements
      • geology
      • global warming
      • globe
      • landscape
      • magnetism
      • nature
      • ocean
      • outer space
      • physical law
      • plant
      • pollution
      • sustainability
      • vegetation
      • water
      • weather
    • POWER AND POLITICS
      • authority
      • banking
      • censorship
      • conspiracy
      • democracy
      • discrimination
      • economy
      • equality
      • geopolitics
      • governance
      • heroism
      • human rights
      • imperialism
      • institution
      • law
      • manipulation
      • market
      • military
      • nationalism
      • patriarchy
      • politics
      • sovereignty
      • surveillance
      • terrorism
      • violence
      • warfare
    • RELIGION AND MYTHOLOGY
      • afterlife
      • Alchemy
      • bible
      • church
      • creation
      • crucifixion
      • esoterism
      • exodus
      • heretic
      • legend
      • mysticism
      • myth
      • mythological creature
      • mythology
      • paradise
      • religion
        • buddhism
        • christianity
        • islam
        • judaism
      • ritual
      • sacrifice
      • Saint
      • sin
      • spirituality
      • vision
      • worship
    • SOCIETY AND CULTURE
      • activism
      • capitalism
      • civilisation
      • community
      • consumption
      • counterculture
      • digital identity
      • diversity
      • ethnicity
      • feminism
      • globalization
      • individuality
      • information society
      • interculturalism
      • mass
      • mass culture
        • entertainment
        • parody
        • phantasmagoria
        • popular culture
        • spectacle
      • migration
      • minority
      • morality
      • native
      • otherness
      • participation
      • poverty
      • privacy
      • racism
      • territory
      • unemployment
      • urban space
      • voyeurism
      • wealth
      • working class
    • TECHNOLOGY AND INNOVATION
      • artificial life
      • cybernetics
      • development
      • digitization
      • electricity
      • emulation
      • engineering
      • history of technology
      • innovation
      • intelligent environment
      • invention
      • mechanics
      • military technology
      • mobility
      • nonhuman communication
      • optics
      • product design
      • production
      • robot
      • simulation
      • supercomputing
      • technophobia
      • telematics
      • telepresence
  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
3997
Information
Cite
X
Archive of Digital Art (ADA). “Marcello Mercado - »Das Kapital: Version.07 - 2003«”. https://www.digitalartarchive.at/database/general/work/das-kapital-version07-2003.html (retrieved 2017-18-03). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Marcello Mercado - »Das Kapital: Version.07 - 2003«}, url = {https://www.digitalartarchive.at/database/general/work/das-kapital-version07-2003.html}, urldate = {retrieved 2017-18-03}
Technology
Material
16mm Footage
Painted 8mm Footage
Software
Rotoscoping
Frame by frame Animation
2D and 3D Animation
Flint, Flame, Inferno from Discreet logic on Octane from SiliconGraphics
http://en.wikipedia.org/wiki/SGI_Octane

Flint, Flame, Inferno
http://tinyurl.com/q7l9ukg

Discreet Logic
http://en.wikipedia.org/wiki/Autodesk_Media_and_Entertainment
http://tinyurl.com/3r23y4
Descriptions & Essays
Marcello Mercado 19-03-2017
Machinery on the memory line of the configuration file...
The 3 levels of images: Foreground-Matte-Background (Front-Back-Matte)
The 3 levels of commodities: Sensitive-No-Sensitive-Suprasensitive.
Oculus Oracle
The labourer is distinguishable only as instrumentum vocale
from an animal as instrumentum semi-vocale
and from an implement as instrumentum mutum
Geburten seines Kopfs... Table-turning
Arithmetic operations, mathematical conventions. The Capital-Scene. Reconstruct the 3D coordinates of the 2D points that are tracked ... to Temporary autonomous Zones...Wireframe? Quickshade? Realistic? Segment Memory in limited region. Surface without control, points or handles. Commands less destructive. Big brains in the selection and elimination. The Capital: Extremely long reponse times, consistent errors. Marked confabulation and ideational perseveration on Logical Memory. A 3-dimensional grid x-y-z coordinates. Proof-schema A gravitational pull in pixels perframe. Substitution - consistency - conjuntion. Superposition between sequences. Visual Reproduction and Associative Learning. Function Random... Pushing images. Documentary, 3D tangential and irrelevant from documentalistic images.
Industrial age theory meets digital age technology”
Der Arbeiter ist das Instrumentum vocale und unterscheidet sich dadurch vom Tier, dem Instrumentum semi-vocale, und vom Gerät, dem Instrumentum mutum. Geburten seines Kopfes...Tischverdrehend!

"Das Kapital" ist ein Original-Produktion von mehreren Stunden aus verschiedenen Formaten: elektronische Oper, Videoinstallation , Videokunst , Netzkunst , Biokunst, Net-Radio, Auftritte im Internet mit Verkehrs-Kameras, neu geschrieben werden Texte und eine erfundene Sprache, um die Texte zu übersetzen Marx.
Unter der Mithilfe von digitalen und analogen Maschinen, GPS, Bioinformatik, Genombanken, Überwachungskameras und Daten von Flugsimulationen habe ich eine Strategie erarbeitet um eine neuartige Repräsentation, Aktualisierung und Erweiterung von Marx´s “Das Kapital” darzustellen.
Polizei 16 mm found-footage habe ich mit der Software 3D Discreet Logic "Flame" und “Inferno” wie einen “Digitale-Teig” fast bis zur Unkenntlichkeit gemischt. Das Ergebnis sind artifizielle, sichtbare Landschaften in Form von Bergen, Wälder, Seen etc.. ich habe virtuelle Leinwand- Räume gebaut, teilweise in real-time - teilweise rendered um die entstandenen Interferenzen zu manipulieren.
Hier trifft die Theorie des Industriezeitalters auf die des digital – technologischen Zeitalters.
Marcello Mercado: Das Kapital: Version.07 - 2003, 19-03-2017, in: Archive of Digital Art
Literature
Weibel, Peter and Christoph Blase, ed. Record Again! 40 Jahre Videokunst.de. Teil 2. http://zkm.de/publikation/record-again. Vol.535 S. : zahlr. Ill. + 1 DVD. ZKM | Zentrum für Kunst und Medientechnologie Karlsruhe th ed.ZKM | Zentrum für Kunst und Medientechnologie Karlsruh: Hatje Cantz, 2010.