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»Crack it !«
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Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • installation
      • interactive installation
      • performative installation
      • sound installation
      • Virtual Reality
        • Augmented Reality
        • Mixed Reality
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
      • biology
      • botany
      • cartography
      • code
      • combinatorics
      • cyberspace
      • database
      • documentation
      • evidence
      • experiment
      • geography
      • geometry
      • history of science
      • humanities
      • library
      • light
      • machine
      • mathematic
      • medicine
      • microscopy
      • nanotechnology
      • neuroscience
      • philosophy
      • physics
      • psychology
      • Representation of knowledge
      • research
      • science
      • scientific image
      • space
      • statistics
      • stereoscope
    • ARTS AND VISUAL CULTURE
      • allegory
      • animation
      • architecture
      • art history
      • art market
      • beauty
      • cinema
      • Concept Art
      • conservation
      • dance
      • expanded cinema
      • fashion
      • gaze
      • grid
      • illusion
      • literature
      • mask
      • materiality
      • mirror
      • model
      • museum
      • music
      • nude
      • panopticon
      • panorama
      • personification
      • perspective
      • poetry
      • projection
      • representativeness
      • shadow
      • sketch
      • spectator
      • symbolism
      • theatre
      • Theory
        • complexity
        • media theory
        • modernism
        • postmodernism
        • poststructuralism
        • semiotics
        • simulacrum
      • virtuality
      • visual culture
    • BODY AND HUMAN
      • agency
      • anatomy
      • body
      • breathing
      • cybersex
      • cyborg
      • death
      • disease
      • dream
      • embodiment
      • empathy
      • expression
      • eye
      • facial expression
      • fantasy
      • feeling
        • affect
        • emotion
      • gender
      • genetics
      • gesture
      • hand
      • human
      • identity
      • intimacy
      • movement
      • pain
      • perception
      • performativity
      • physiognomy
      • posthuman
      • self awareness
      • senses
      • sexuality
      • skin
      • speech
      • surgery
    • HISTORY AND MEMORY
      • ancestor
      • antiquity
      • archive
      • artifacts
      • collective memory
      • colonialism
      • cultural heritage
      • historical site
      • historism
      • history
      • meme
      • memorial
      • modern era
      • nostalgia
      • postcolonialism
      • preservation
      • romanticism
      • teleology
      • tradition
    • MEDIA AND COMMUNICATION
      • access
      • advertising
      • Big Data
      • broadcast
      • commerce
      • communication
      • electronic media
      • error message
      • film
      • global village
      • hypertext
      • information
      • intermediality
      • internet
      • language
      • media archaeology
      • open source
      • print media
      • radio
      • search engine
      • social media
      • telecommunication
      • telephone
      • television
      • video surveillance
      • visualisation
      • writing
    • NATURE AND ENVIRONMENT
      • agriculture
      • animal
      • anthropocentrism
      • atmosphere
      • catastrophe
      • DNA
      • earth
      • ecosystem
      • energy
      • environment
      • evolution
      • four elements
      • geology
      • global warming
      • globe
      • landscape
      • magnetism
      • nature
      • ocean
      • outer space
      • physical law
      • plant
      • pollution
      • sustainability
      • vegetation
      • water
      • weather
    • POWER AND POLITICS
      • authority
      • banking
      • censorship
      • conspiracy
      • democracy
      • discrimination
      • economy
      • equality
      • geopolitics
      • governance
      • heroism
      • human rights
      • imperialism
      • institution
      • law
      • manipulation
      • market
      • military
      • nationalism
      • patriarchy
      • politics
      • sovereignty
      • surveillance
      • terrorism
      • violence
      • warfare
    • RELIGION AND MYTHOLOGY
      • afterlife
      • Alchemy
      • bible
      • church
      • creation
      • crucifixion
      • esoterism
      • exodus
      • heretic
      • legend
      • mysticism
      • myth
      • mythological creature
      • mythology
      • paradise
      • religion
        • buddhism
        • christianity
        • islam
        • judaism
      • ritual
      • sacrifice
      • Saint
      • sin
      • spirituality
      • vision
      • worship
    • SOCIETY AND CULTURE
      • activism
      • capitalism
      • civilisation
      • community
      • consumption
      • counterculture
      • digital identity
      • diversity
      • ethnicity
      • feminism
      • globalization
      • individuality
      • information society
      • interculturalism
      • mass
      • mass culture
        • entertainment
        • parody
        • phantasmagoria
        • popular culture
        • spectacle
      • migration
      • minority
      • morality
      • native
      • otherness
      • participation
      • poverty
      • privacy
      • racism
      • territory
      • unemployment
      • urban space
      • voyeurism
      • wealth
      • working class
    • TECHNOLOGY AND INNOVATION
      • artificial life
      • cybernetics
      • development
      • digitization
      • electricity
      • emulation
      • engineering
      • history of technology
      • innovation
      • intelligent environment
      • invention
      • mechanics
      • military technology
      • mobility
      • nonhuman communication
      • optics
      • product design
      • production
      • robot
      • simulation
      • supercomputing
      • technophobia
      • telematics
      • telepresence
  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
891
Information
Cite
X
Archive of Digital Art (ADA). “ Knowbotic Research - »Crack it !«”. https://www.digitalartarchive.at/database/general/work/crack-it.html (retrieved 2010-04-11). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = { Knowbotic Research - »Crack it !«}, url = {https://www.digitalartarchive.at/database/general/work/crack-it.html}, urldate = {retrieved 2010-04-11}
Technology
Material
die CD-ROM: ***** connective force attack: open way to public ist in Hamburg
in folgenden Hochbahn Kundenbüros kostenlos über die gelben CD-ROM
Ständer erhältlich:

- Jungfernstieg (Ausstieg Alstersteg) und öffentliche Projektionsfläche des Projektes
- Hauptbahnhof
- Billstedt
- Norderstedt-Mitte
- Framsen
- Barmbek
- Wandsbek-Markt
- Hoheluftbrücke
- Niendorf-Markt
- Rathaus

-Hochbahn Infoshop (Steinstrasse 27)
- Infomobil der Hochbahn


auch erhältlich:
- im Kunstverein Hamburg (Klosterwall23)
Descriptions & Essays
connective force attack: open way to public How to crack it!' was the information and encouragement the computer magazine PC Online offered to readers in issue 10/2000, followed by precise instructions on how to take part in the boldly announced scheme: 'The CD supplied with this issue contains the brute force attack software you need to participate to crack the password. After installing the program, dial into the Internet, where you can start to attack the Hamburg server and join the hot action.' Behind the journalistic hype lies xxxxx connective force attack: open way to the public (, realized in collaboration with the Hamburg Kunstverein and the Hamburg Subway (HHA), xxxxx connective force attack: open way to the public is an urban system of action designed for working through the various conditions and potentials of a mediatized public domain. The project addresses the issues of insecure data networks, paranoia about hackers, privacy, electronic . The project foresaw the mass distribution of free software that would invite Internet users to join forces in cracking ('brute force attack') an Internet server in Hamburg in order to infiltrate the city's public information system 'Infoscreen'. Three times daily via mobile and ISDN networks, the information entered by the trespassers was to be transferred uncensored to the screens of the some thousand monitors installed in Hamburg's tube trains. Hacking and the controversies surrounding privacy, the public domain and data security would have been brought closer - metaphorically and literally - to some 800,000 passengers a week. It foresaw the deployment of 'brute force attacks' based on algorithmic data-descrambling strategies in order to gain access to an Internet server. The software allows participants to get together in a chat environment and so heighten the efficiency of the attacks. The goal is to infiltrate an information medium and/or territory, to allocate a new password to a purpose-created, password-protected area and occupy it with new content - until the next group cracks the password, alters it, and either adds its own comments to the preceding group's content, or else deletes it or overwrite it. The available quantity of time and computer power decides whether, how and when a group succeeds in cracking a password. In other words, a brute force attack's chance of success is directly dependent on the connective efficiency - the number of people who use the Internet to channel and join up their PCs to form a distributed, shared unit of action. Any new content generated is simultaneously displayed in a public location without being censored, namely on the large-scale data display in the 'Jungfernsteig' station, where it remains visible round-the-clock. (knowbotic research)
Literature
Meyer, Eva. »Me as MacGhillie.« In Opaque Presence. Manual of Latent Invisibilities, edited by Andreas Broeckmann and Knowbotic Research. Berlin, Zürich: Diaphenes Verlag, 2010.
Schmidt, Sabine Maria. »be prepared! tiger!.« Article Artist´s Homepage.
Nechvatal, Joseph. Immersive Ideals / Critical Distances. Saarbrücken: LAP Lambert Academic Publishing, 2009, 2009.
Paul, Christiane. Digital Art. World of Art Series, New York: Thames and Hudson Ltd., 2008.
Popper, Frank. From Technological to Virtual Art. Cambridge, MA: MIT Press, 2006.
krcf. »Transcoding Sovereignty: Naked Bandit/Here, Not Here/White Sovereign.« In Sarai Reader 2005: Bare Acts, edited by Monica Narula and Shuddhabrata Sengupta and Jeebesh Bagchi and Geert Lovink, 111-114. Delhi: Sarai Media Lab, 2005.
Arns, Inke and Jacob Lillemose. »Es arte contemporáneo, imbecil - Comisarios de arte digital para sacarlos del gueto, a minima.« new media, actual art 13 (2005): 164-175.
Exhibitions & Events