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»Circler«
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© Kevin McCoy

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3398
Information
Cite
X
Archive of Digital Art (ADA). “Kevin McCoy - »Circler«”. https://www.digitalartarchive.at/database/general/work/circler.html (retrieved 2016-27-07). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Kevin McCoy - »Circler«}, url = {https://www.digitalartarchive.at/database/general/work/circler.html}, urldate = {retrieved 2016-27-07}
Technology
Software
Lingo
Descriptions & Essays

enter the project here:

artport.whitney.org

Scroll down to the bottom of the code to launch its results.

Please adjust your Java Security Settings for Whitney Museum Artport in order to launch the Programme.

Commissioned by the Whitney Museum.

ADA Community Team 16-06-2015
Comment by Golan Levin:
"Kevin's program is a clear reminder about how mathematics is an essential foundation for computational design. It's an astonishing fact that drafting something as simple as a circle -- a favorite pastime, let us say, of any crayon-wielding three-year-old -- requires a reasonably solid foundation in high school trigonometry. Novice programmers would do well to study Kevin's code: his equations
x = cos(t)
y = sin(t)
reveal a fundamental and ubiquitous pattern."
ADA Community Team: Circler, 16-06-2015, in: Archive of Digital Art
ADA Community Team 16-06-2015
Comment by John Klima:
"I haven't really seen much Lingo, but from what I can tell, it takes a lot from BASIC in its syntax. Interesting to note, it seems that Lingo is entirely event-driven, there is no "sub main" here, every function is a handler to an external event. What I find compelling about Kevin's piece is that he basically forced Director to function as a pixel renderer, using an array of sprites to accomplish what normally would be done by turning "on" or "off" individual screen pixels."
ADA Community Team: Circler, 16-06-2015, in: Archive of Digital Art
ADA Community Team 16-06-2015
Comment by Scott Snibbe:
"Your project is a good exploration of discrete vs. continuous. By reconstructing circles with square sprites, your code shows how digital works are composed of binary, discrete components. With larger circles, the sprites even start to show gaps. The work, practically, also shows the constraints of working with a program like Director, where all graphics are represented by small bitmaps, rather than abstractions of line, circle, etc. Director's language, Lingo, has a run-on sort of syntax -- no semicolons or other identifyer at the end of lines -- like poetry it's the space itself that denotes code parts.
The form of the work shows a geometric convergence onto an arbitrary point -- it reminds me of numerology -- how any set of arbitrary numbers can be made "mysteriously" to fit together -- by mathematical definition these numbers and points must be related by some equation."
http://artport.whitney.org/commissions/codedoc/McCoy/comments.shtml
ADA Community Team: Circler, 16-06-2015, in: Archive of Digital Art
Literature
Paul, Christiane. »CODeDOC II: curator's statement.« http://www.aec.at/CODeDOCII.
Stocker, Gerfried and Christine Schöpf, ed. Ars Electronica 2003: Code -The Language of our Time. Ostfildern-Ruit: Hatje Cantz, 2003.
Baumgärtel, Tilman. »Dein Code ist so verdammt elegant.« http://www.taz.de/1/archiv/?dig=2002/11/02/a0229 [21.10.2014].