BRAINSONGS - WELCOME TO MY BRAIN

Copyright:teresawennberg2002
© Virtual Reality. Detail from "Brainsongs - Welcome to my Brain" 2002 VR-lab PDC/KTH Stockholm. ; Copyright:teresawennberg2002

Teresa Wennberg

BRAINSONGS - WELCOME TO MY BRAIN ,
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Description
W E L C O M E T O M Y B R A I N

The human brain has hitherto been considered a static organ with a fixed set of neurons that are being used up without ever being replaced again. Now research is discovering that the brain is an extremely dynamic organ, which is continuously renewing itself, in a so-called neurogenesis and synaptogenesis,
throughout our entire lifetime.

The parts which are particularly active and thus in a constant mode of creativity are: the prefrontal region, which controls executive decision making and shortterm memory; the inferior temporal region, which plays a crucial role in the visual recognition of patterns (objects, faces) and the posterior parietal region, which is important for our orientation in a space.

All these qualities are fundamental for our daily life and they way we relate to the world around us, which is particularly interesting if one works within the realms of Virtual Reality
(VR), where projections of three dimensional images and forms can fool the brain into experiencing other "realities".

The artist Teresa Wennberg, known above all for her pioneering videopieces and her complex multi media installations with computergenerated 3-D animations, is presently working in Stockholm with the VR-Cube of the Royal Institute of Technology. In 1998, the VR-cube was inaugurated with her VR-piece THE PARALLEL DIMENSION.

Invited by InterCommunication Center (ICC) in Tokyo, a museum which is specially focused on the latest developments in art and new technology, to do a one man show in
2002, she has created a new VR piece:BRAINSONGS (WELCOME TO MY BRAIN).

BRAINSONGS was built at the PDC during autumn 2001.
In this piece, she is working with a virtual interpretation of the abovementioned functions acting as visual metaphors for the world of the brain.The underlying idea is to provoke our normal concept of reality through these unknown forms and constellations. What is true, what is illusion? How quick is the brain to adapt itself? Does it change once we have experienced another reality? Is the truth factor actually important here?

The work was exhibited at ICC in Tokyo January 18 - March 27 2002 and at the Royal Institute of Technology in Stockholm April 12 - May 30 2002.

(source: www.nada.kth.se)
Keywords
  • aesthetics
    • animated
    • experimental
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    • interactive
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