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»Art Impact, Collective Retinal Memory«
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Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • installation
      • interactive installation
      • performative installation
      • sound installation
      • Virtual Reality
        • Augmented Reality
        • Mixed Reality
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
      • biology
      • botany
      • cartography
      • code
      • combinatorics
      • cyberspace
      • database
      • documentation
      • evidence
      • experiment
      • geography
      • geometry
      • history of science
      • humanities
      • library
      • light
      • machine
      • mathematic
      • medicine
      • microscopy
      • nanotechnology
      • neuroscience
      • philosophy
      • physics
      • psychology
      • Representation of knowledge
      • research
      • science
      • scientific image
      • space
      • statistics
      • stereoscope
    • ARTS AND VISUAL CULTURE
      • allegory
      • animation
      • architecture
      • art history
      • art market
      • beauty
      • cinema
      • Concept Art
      • conservation
      • dance
      • expanded cinema
      • fashion
      • gaze
      • grid
      • illusion
      • literature
      • mask
      • materiality
      • mirror
      • model
      • museum
      • music
      • nude
      • panopticon
      • panorama
      • personification
      • perspective
      • poetry
      • projection
      • representativeness
      • shadow
      • sketch
      • spectator
      • symbolism
      • theatre
      • Theory
        • complexity
        • media theory
        • modernism
        • postmodernism
        • poststructuralism
        • semiotics
        • simulacrum
      • virtuality
      • visual culture
    • BODY AND HUMAN
      • agency
      • anatomy
      • body
      • breathing
      • cybersex
      • cyborg
      • death
      • disease
      • dream
      • embodiment
      • empathy
      • expression
      • eye
      • facial expression
      • fantasy
      • feeling
        • affect
        • emotion
      • gender
      • genetics
      • gesture
      • hand
      • human
      • identity
      • intimacy
      • movement
      • pain
      • perception
      • performativity
      • physiognomy
      • posthuman
      • self awareness
      • senses
      • sexuality
      • skin
      • speech
      • surgery
    • HISTORY AND MEMORY
      • ancestor
      • antiquity
      • archive
      • artifacts
      • collective memory
      • colonialism
      • cultural heritage
      • historical site
      • historism
      • history
      • meme
      • memorial
      • modern era
      • nostalgia
      • postcolonialism
      • preservation
      • romanticism
      • teleology
      • tradition
    • MEDIA AND COMMUNICATION
      • access
      • advertising
      • Big Data
      • broadcast
      • commerce
      • communication
      • electronic media
      • error message
      • film
      • global village
      • hypertext
      • information
      • intermediality
      • internet
      • language
      • media archaeology
      • open source
      • print media
      • radio
      • search engine
      • social media
      • telecommunication
      • telephone
      • television
      • video surveillance
      • visualisation
      • writing
    • NATURE AND ENVIRONMENT
      • agriculture
      • animal
      • anthropocentrism
      • atmosphere
      • catastrophe
      • DNA
      • earth
      • ecosystem
      • energy
      • environment
      • evolution
      • four elements
      • geology
      • global warming
      • globe
      • landscape
      • magnetism
      • nature
      • ocean
      • outer space
      • physical law
      • plant
      • pollution
      • sustainability
      • vegetation
      • water
      • weather
    • POWER AND POLITICS
      • authority
      • banking
      • censorship
      • conspiracy
      • democracy
      • discrimination
      • economy
      • equality
      • geopolitics
      • governance
      • heroism
      • human rights
      • imperialism
      • institution
      • law
      • manipulation
      • market
      • military
      • nationalism
      • patriarchy
      • politics
      • sovereignty
      • surveillance
      • terrorism
      • violence
      • warfare
    • RELIGION AND MYTHOLOGY
      • afterlife
      • Alchemy
      • bible
      • church
      • creation
      • crucifixion
      • esoterism
      • exodus
      • heretic
      • legend
      • mysticism
      • myth
      • mythological creature
      • mythology
      • paradise
      • religion
        • buddhism
        • christianity
        • islam
        • judaism
      • ritual
      • sacrifice
      • Saint
      • sin
      • spirituality
      • vision
      • worship
    • SOCIETY AND CULTURE
      • activism
      • capitalism
      • civilisation
      • community
      • consumption
      • counterculture
      • digital identity
      • diversity
      • ethnicity
      • feminism
      • globalization
      • individuality
      • information society
      • interculturalism
      • mass
      • mass culture
        • entertainment
        • parody
        • phantasmagoria
        • popular culture
        • spectacle
      • migration
      • minority
      • morality
      • native
      • otherness
      • participation
      • poverty
      • privacy
      • racism
      • territory
      • unemployment
      • urban space
      • voyeurism
      • wealth
      • working class
    • TECHNOLOGY AND INNOVATION
      • artificial life
      • cybernetics
      • development
      • digitization
      • electricity
      • emulation
      • engineering
      • history of technology
      • innovation
      • intelligent environment
      • invention
      • mechanics
      • military technology
      • mobility
      • nonhuman communication
      • optics
      • product design
      • production
      • robot
      • simulation
      • supercomputing
      • technophobia
      • telematics
      • telepresence
  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
    425
    Information
    Cite
    X
    Archive of Digital Art (ADA). “Maurice Benayoun - »Art Impact, Collective Retinal Memory«”. https://www.digitalartarchive.at/database/general/work/art-impact-collective-retinal-memory.html (retrieved 2009-07-10). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Maurice Benayoun - »Art Impact, Collective Retinal Memory«}, url = {https://www.digitalartarchive.at/database/general/work/art-impact-collective-retinal-memory.html}, urldate = {retrieved 2009-07-10}
    Technology
    Descriptions & Essays
    Art Impact, Collective Retinal Memory includes several parallel subject matters. The exposition La Beauté en Avignon ('Beauty in Avignon') constitutes the work’s material. The public online or in the Pompidou Centre can actually see some of the venues of the exposition in the form of spherical panoramas. On the Internet, and on the screen of the Pompidou Centre, everybody can discover the track of other people’s looks, each new track integrating different people's fragments of interest into a new space, which, in fact, is a space of memory. It is no longer a physical place, diligently interpreted by a necessarily reducive image, but a symbolic assembly of the memory of looks, as if the visitors on the Internet and in the exposition shared a common retina with a revealing rémanance. The route of the look on the explored world’s surface is not the only track that the visitor leaves behind. In every place there is a soundscape created by Jean-Baptiste Barrière, who starts from recordings made on the spot, attempting to represent the space and the moment by combining the image and sounds captured. The spatial sounds in the Pompidou Centre exhibition follow the topology of the image, mixing the listening track the way the image mixes the track of looks. On the Internet, the memory has to be refreshed in order to view your own visual route in the collective retina. In the exhibition, the new state of the retina is updated every second. The binoculars’ field of view is orientated according to the polar co-ordinates, and shows a view seen from the corresponding polar co-ordinates in the Avignon exposition. Changing place during the exploration while maintaining orientation means replacing certain fragments of memory. Fixing on a detail adds more opacity and, therefore, also presence. Zooming in on an object means changing its relative dimension on the retina. The architecture of the memory defines itself progressively as a unified, changing space where the perspective bends according to the spectator's interest. The space is unified, as it constructs a world around a theoretical spectator, now the sum of visitors. A window of the Popes’ palace touching the exterior of the old tramway repair facility, the vault of the Saint-Charles chapel as the sky. If the result is something more than a patchwork of dispersed places, it is because it is balanced by the look, which gives each integrated fragment an importance in proportion to its potential for retinal attraction. The most impressive elements of each venue are kept, as far as the photographic reduction is concerned. Consisting of a total panorama (360º in both directions), the retina is visible only partially in the exhibition window. To visualise the impact zones, the look of the visitor with the binoculars emphasises the zone under observation. The retinal sphere is, therefore, attracted towards the centre of the image, establishing a gravitational system based on focalisation. The composition of the resulting image takes place on several levels. The composition depends on the orientation of the explored places (North, South, East, West), it obeys the movements of the viewer, who continuously reproduces the representation, and it has an existence outside the frames, temporarily just off image. User interface as a contact surface between the visitor and the image enables a bi-directional dialogue. It makes the discovery of the masked parts of the image possible while tracing the journey of the look. However difficult it is to follow the look wandering on the surface of an image, it is easy to deduce its focalisation points by following how the image slides on the Internet or how the binoculars move in the expository space. This piece of information becomes the basis of the image composition. The Avignon exposition is naturally the determining theme in this project. According to the exposition manager Jean de Loisy, the exposition offers parallel discourses that juxtapose artistic creation and fragments of nature selected by humans on the basis of their aesthetic properties. Art Impact adds to these places and objects other places in Avignon which attract attention for reasons completely other than aesthetic: excavations of fossil worms, a supermarket, slaughterhouses. Tracks in the contact surface human/nature reveal processes connected to survival functions, and the image of these places attracts the public's retinas just as well as the exposition selection does. It is a permanent battle that takes place in the realms of curiosity, showing the balance of intentions, forms and actions in the memory of looks. Beyond the retina, the memory’s image, in constant mutation, gives meaning to the fight, and rejects all final statements. Art Impact functions as a representation of the memory by constructing a unique and merging space. The retinal memory in itself is an expository space, which partially bases its choices, continuously available for exploration, on the spectators’ intentions. It also shows the track of these intentions, as if the visitors, in their retinal choices, marked the image with their desires. A virtual space cannot be merely a nonmaterial world. As an information space, it has to construct its own texture, and take into account the new spatio-temporal distribution, which modifies the relations of place and body, memory and time, individual and group. This results in human relocalisation in the peripheral centre of information, where its flow and transitoriness is uncontrollable. (Maurice Benayoun)
    Literature