Apparitions

Brown
Source: Brown

Sheldon Brown

Apparitions ,
Co-workers & Funding
Funded by Interval Research at the Royal College of Art.
Documents
  • Apparitions
    image/jpeg
    450 × 300
Description
Artists' Statement
Apparitions is both a physical installation at the UCSD University Art Gallery, and a computer generated virtual environment. It is the result of a collaboration between a group of artists and programmers working under the name Vital Signs. Gallery visitors engage in activities which call into question notions of "real" and "virtual" by interacting with physical objects, exploring ideas on the World Wide Web, and moving through a virtual environment via large-scale video projections.
Technologies of representation from the Daguerreotype to Magnetic Resonance Imaging affect and are affected by the ways others see us and the ways we see ourselves. As a new and much discussed technology of representation, Virtual Reality raises and reiterates a host of questions about ourselves and the world. Apparitions addresses issues that circumscribe our most basic assumptions about identity. Social institutions, as sites of knowledge and authority, draw lines between public and private, deciding for us what parts of our lives and bodies we control. In medicine, imaging technologies are used both to inform these choices, and to legitimate medical authority. In popular culture, emerging information technologies will send unprecedented quantities of entertainment, information and advertising into the consumer's home, targeted with an almost military precision. Our exhibition is designed to examine the revolutionary and restrictive possibilities of these technologies, as well as their interplay with the human body and identity.
Keywords
  • aesthetics
    • interactive
  • genres
    • installations
      • virtual reality (VR)
  • subjects
    • Art and Science
      • dynamical systems
    • Body and Psychology
      • identity
    • Society and Culture
      • privacy
    • Technology and Innovation
      • simulation
Technology & Material
Hardware
The environment, and the objects in it, were designed on Silicon Graphics Iris Indigo xs24 workstations using Alias Power Animator, a 3-D modeling and rendering software application. The surfaces, or textures, that make the environment look photo-realistic, were scanned from photographs or captured from video and manipulated on an Apple Macintosh Quadra 840 AV using Adobe Photoshop. The virtual reality application itself, which allows the user to navigate through the spaces, and the software that facilitates the mapping of texures onto the environment, were programmed by members of Vital Signs. This was accomplished using VRSPEC. A custom loader also adds functionality to Alias-built models. The environment was originally performed on a Silicon Graphics Crimson Reality Engine.
Exhibitions & Events
Bibliography