Light Box

Selected items ()
Go to Light Box >

My Colleagues‘ News

Latest ADA Updates

please login first!

»AME: Art After Museum«
Light Box

Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • real-time
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • installation
      • interactive installation
      • performative installation
      • sound installation
      • Virtual Reality
        • Augmented Reality
        • Mixed Reality
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
      • biology
      • botany
      • cartography
      • code
      • combinatorics
      • cyberspace
      • database
      • documentation
      • evidence
      • experiment
      • geography
      • geometry
      • history of science
      • humanities
      • library
      • light
      • machine
      • mathematic
      • medicine
      • microscopy
      • nanotechnology
      • neuroscience
      • philosophy
      • physics
      • psychology
      • Representation of knowledge
      • research
      • science
      • scientific image
      • space
      • statistics
      • stereoscope
    • ARTS AND VISUAL CULTURE
      • allegory
      • animation
      • architecture
      • art history
      • art market
      • beauty
      • cinema
      • Concept Art
      • conservation
      • dance
      • expanded cinema
      • fashion
      • gaze
      • grid
      • illusion
      • literature
      • mask
      • materiality
      • mirror
      • model
      • museum
      • music
      • nude
      • panopticon
      • panorama
      • personification
      • perspective
      • poetry
      • projection
      • representativeness
      • shadow
      • sketch
      • spectator
      • symbolism
      • theatre
      • Theory
        • complexity
        • media theory
        • modernism
        • postmodernism
        • poststructuralism
        • semiotics
        • simulacrum
      • virtuality
      • visual culture
    • BODY AND HUMAN
      • agency
      • anatomy
      • body
      • breathing
      • cybersex
      • cyborg
      • death
      • disease
      • dream
      • embodiment
      • empathy
      • expression
      • eye
      • facial expression
      • fantasy
      • feeling
        • affect
        • emotion
      • gender
      • genetics
      • gesture
      • hand
      • human
      • identity
      • intimacy
      • movement
      • pain
      • perception
      • performativity
      • physiognomy
      • posthuman
      • self awareness
      • senses
      • sexuality
      • skin
      • speech
      • surgery
    • HISTORY AND MEMORY
      • ancestor
      • antiquity
      • archive
      • artifacts
      • collective memory
      • colonialism
      • cultural heritage
      • historical site
      • historism
      • history
      • meme
      • memorial
      • modern era
      • nostalgia
      • postcolonialism
      • preservation
      • romanticism
      • teleology
      • tradition
    • MEDIA AND COMMUNICATION
      • access
      • advertising
      • Big Data
      • broadcast
      • commerce
      • communication
      • electronic media
      • error message
      • film
      • global village
      • hypertext
      • information
      • intermediality
      • internet
      • language
      • media archaeology
      • open source
      • print media
      • radio
      • search engine
      • social media
      • telecommunication
      • telephone
      • television
      • video surveillance
      • visualisation
      • writing
    • NATURE AND ENVIRONMENT
      • agriculture
      • animal
      • anthropocentrism
      • atmosphere
      • catastrophe
      • DNA
      • earth
      • ecosystem
      • energy
      • environment
      • evolution
      • four elements
      • geology
      • global warming
      • globe
      • landscape
      • magnetism
      • nature
      • ocean
      • outer space
      • physical law
      • plant
      • pollution
      • sustainability
      • vegetation
      • water
      • weather
    • POWER AND POLITICS
      • authority
      • banking
      • censorship
      • conspiracy
      • democracy
      • discrimination
      • economy
      • equality
      • geopolitics
      • governance
      • heroism
      • human rights
      • imperialism
      • institution
      • law
      • manipulation
      • market
      • military
      • nationalism
      • patriarchy
      • politics
      • sovereignty
      • surveillance
      • terrorism
      • violence
      • warfare
    • RELIGION AND MYTHOLOGY
      • afterlife
      • Alchemy
      • bible
      • church
      • creation
      • crucifixion
      • esoterism
      • exodus
      • heretic
      • legend
      • mysticism
      • myth
      • mythological creature
      • mythology
      • paradise
      • religion
        • buddhism
        • christianity
        • islam
        • judaism
      • ritual
      • sacrifice
      • Saint
      • sin
      • spirituality
      • vision
      • worship
    • SOCIETY AND CULTURE
      • activism
      • capitalism
      • civilisation
      • community
      • consumption
      • counterculture
      • digital identity
      • diversity
      • ethnicity
      • feminism
      • globalization
      • individuality
      • information society
      • interculturalism
      • mass
      • mass culture
        • entertainment
        • parody
        • phantasmagoria
        • popular culture
        • spectacle
      • migration
      • minority
      • morality
      • native
      • otherness
      • participation
      • poverty
      • privacy
      • racism
      • territory
      • unemployment
      • urban space
      • voyeurism
      • wealth
      • working class
    • TECHNOLOGY AND INNOVATION
      • artificial life
      • cybernetics
      • development
      • digitization
      • electricity
      • emulation
      • engineering
      • history of technology
      • innovation
      • intelligent environment
      • invention
      • mechanics
      • military technology
      • mobility
      • nonhuman communication
      • optics
      • product design
      • production
      • robot
      • simulation
      • supercomputing
      • technophobia
      • telematics
      • telepresence
  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • Virtual Workbench
      • Virtuscope
      • webcam
    • interface
      • Automatic Identification and Data Capture (AIDC)
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • Speech Recognition
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
        • Voice User Interface (VUI)
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • robotic interfaces
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
2547
Information
Cite
X
Archive of Digital Art (ADA). “Maurice Benayoun - »AME: Art After Museum«”. https://www.digitalartarchive.at/database/general/work/ame-art-after-museum.html (retrieved 2012-08-06). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Maurice Benayoun - »AME: Art After Museum«}, url = {https://www.digitalartarchive.at/database/general/work/ame-art-after-museum.html}, urldate = {retrieved 2012-08-06}
Technology
Descriptions & Essays
an art collection concieved by contemporary artists for virtual reality OPUS IN MACHINA > IMAGO EX MACHINA ART EXPLORER : AN ACTIVE SPECTATOR Milestones for an Art After Museum Is there thing such as Art After Museum ? Cosa Mentale Back to the cavern (contemporary wall art ?) The work of the Art After Museum world is a potential image, a return to the realm of mind things, to the realm of the "Cosa Mentale" Art After Museum is a living place for different artistic works. Works gathered together because of their skills to evolve in a site subject to highly specific constraints. Works are built as computer data-bases. They are immaterial phenomena which must optimize the novel potential of their host site. Art After Museum can be created in numerous sites. Each elected site can contain different choice of works. The number of works integrated is variable and evolving. During the initial phase, artists who are asked to produce works will be unfamiliar artists concerning the technologies used. They will be selected accordind to their abilities to take into account the space in which they work. Art After Museum is not COMPUTER ART. Computer technology is merely one of the conditions whereby such an art was born. Artists will not be asked to possess any specific skills in the chosen technologies. They will not be in charge of the technical aspects of making the art works. They will fullycontrol the fabrication process. Each work may exist in several copies. Conversely, the artist may agree to there being a single work. For the spectator : the picture is the shadow art casts on the visible world. OPUS IN MACHINA > IMAGO EX MACHINA The MACHINE is one of the WORK'S MEMORIES . Yet, it remains independent of the work. It is a visualization DEVICE of the SAS* It is neither the work, nor its support. THE MUSEUM IS THE DEAD MEMORY OF ART. ART AFTER MUSEUM IS A LIVE MEMORY . Contemporary art is no longer an hostile environment. Art After Museum is an hostile environment. It is heterogeneous compared with the surrounding space. Special accouterments are required to explore this Environment, and it is necessary to pass through a communication SAS. Is Art After Museum stifled or liberated ? Is contemporary art stifling or liberating? Art After museum : a breath of fresh air ? A black hole ? EXPLORING is not the same than VISITING. The art EXPLORER is an active SPECTATOR . Unless the artist wishes otherwise, the spectator is not the maker of the work, but merely its casual or willful witness. The way he or she explores the works constantly changes. From one exploration to an another, the representation alters and the work remains. The Art After Museum work has its own inherent life : it can move, self-generate, self produce, reproduce, metamorphose, age, disappear, change scale, change space, change time, dialogue with the outer world, communicate with other Art After Museum sites, and it also can modify as a function of the various explorer's approaches. Gather works which transcend physical laws. LIGHTER ART ! The public : explorers submerged in a World with their own lives, a World with its own inherent constraints, a World in which the only constraints have been willed by the artist. In this case, the work is no longer the result of a struggle between artist and matter : it is A WORLD OF PURE REPRESENTATION. The submerged explorer moves around/inside the Art After Museum world. Audience stay outside : spectators can observe the outsider events. They benefit from the explorer's experience. Images are invisible and reversed for them. These images are neither VIRTUOUS nor VIRTUOSO they are like satellite shots of a world yet to be invented. The visualization device (SAS) is linked neither to the world, nor to the Art After Museum . It is a temporary device, bound by current technological limits. Works, which are independent of the machine and visualization device, may be explored at a later date by other means considered more user-friendly, more accurate, experientially richer, cheapier, more challenging, more tactile, more sensual, etc. The explorer proceeds from one work to another, moving toward the icon representing the work which has to be explored. Outside its actual observation space, the work, may be represented in various guises at his maker's whim, allowing its localization. Such indicators may consist of : -work written title - the author written name - icon representing the work (pictogram ?) - undefined information cloud - any other symbolic clue. Unless the author specifically wishes, the various works cannot be seen simultaneously. At most, their representative icons may be presented in the same time, allowing the explorer to choose a path. The sensor equipped explorer's movements through the SAS condition his or her subsequent movements in the Art After Museum world. Exploration of a given work calls for precise, often delicate movements. Shifting from one work to another calls for greater amplitude of movements. Space /time distortion : the spectator's real movements is not proportional to simulated camera moves in the Art after Museum world. The spectator's movement is relative to the one of the cameras. The retina is fortuitously located in the trajectory (virtual picture) of the projected image, the light beam. The projected images are : THE CONTINGENT, NOT NECESSARY MATERIALIZATION OF THE CONCEPT.
Literature
Benayoun, Maurice. »Le devenir de l´A.M.E., la réalité virtuelle comme écosystème pour la création artistique.« In Design assisté par concepteur, actes colloque 01 Design, edited by . : Europia, 2010.
Exhibitions & Events