Is a researcher in software design and development simulating natural realms. He works in the fields of behaviour, natural phenomena and digital modelling. His actually Senior Researcher at US R&D group of Sony Computer Entertainment and past positions includes work with DreamWorks and Electronic Arts among many others. He holds a MA in Computer Science form MIT in the late 70's and pioneer in contributions to the development of three dimensional computer animation for motion picture production. He writes and is reviewer of SIGGRAPH, TOG, SCA, Eurographics, GECCO, Artificial Life, AIIDE, PLoS ONE and participate in the editorial board of scholarly journals such as: Computer Animation and Virtual Worlds, Artificial Life, Computers in Entertainment and Genetic Programming and Evolvable Machines.
1998 Sony Computer Entertainment America / Member of the Research and Development group. Investigating autonomous character technology for games and other interactive entertainment applications on PlayStation®2 and future Sony platforms.
1998 Scientific And Engineering Award presented by The Academy of Motion Picture Arts and Sciences / for pioneering contributions to the development of three dimensional computer animation for motion picture production at the Scientific and Technical Awards of the 70th Academy
1997 - 1998 DreamWorks Animation / Member of Long Term Software Development staff, in the Feature Animation division of DreamWorks SKG. Developed behavioral animation tools.
1994 - 1996 Silicon Studio / Member of FireWalker team. Developed tools for authoring improvisational behavior in multimedia.
1992 - 1994 Electronic Arts / Designed and implemented real-time reactive behavioral models for use in video games. Created behaviors used in John Madden Football for 3DO, and for an unreleased hockey game.
1982 - 1991 Symbolics Inc. (Symbolics Graphics Division) / Design, implement, and maintain a 2d paint system (S-Paint). Design, implement, and maintain an interactive 3d animation scripting system (S-Dynamics). Conduct program in advanced graphics research: produced a behavior model of bird flocking and a geometrical model of surfaces in nonlinear flow.
1979 - 1982 Information International Inc. ( Motion Picture Project / Digital Scene Simulation) / Lead animator (technical director) on computer animated scenes for TV commercials and feature film special effects. Developed graphics and animation tools.
1978 Master of Science, The Architecture Machine Group, Massachusetts Institute of Technology / thesis on procedural animation: Computer Animation in the World of Actors and Scripts
1978 Ramtek Corporation
1975 - 1976 ComputerVision Corporation
1975 Bachelor of Science, Electrical Engineering and Computer Science, Massachusetts Institute of Technology / thesis on procedural animation: "A Multiprocessing Approach to Computer Animation"
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- »Boids« 1986
Seiffert, Philipp and Ursula Damm, ed. Ursula Damm. Zeitraum (51 13.66 Nord, 6 46.523 Ost). Düsseldorf: K20K21 Kunstsammlung Nordrhein-Westfalen, 2005.
Marta de Mendezes. »Functional Portraits: picturing the invisible body.« A Minima 7 (2004): 6-17.
Witzmann, Pia and Ulla Lux. hell-gruen. alias - Atelier für Spaziergangsforschung. Düsseldorf: Kulturamt Düsseldorf, 2002.
Marta de Menezes. »Nature?.« Ars Electronica 2000 (2000): 258-261.
Puvogel, Renate and Ursula Damm and R. Eberts. Ursula Damm. Aachen: LinkNeuer Aachener Kunstverein, 1993.