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John Klima
* 1969, currently based: New York/ Lisbon

Archive of Digital Art (ADA). “John Klima – artist profile”. (retrieved 2015-17-06). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {John Klima artist profile}, url = {}, urldate = {retrieved 2015-17-06}
Ca. 1980, Brooklyn-based artist John Klima attempted to code a 3D maze on a TRS-80 with 4k RAM and failed miserably, but has been obsessed with 3D graphics ever since. Contracting for companies such as Microsoft, Turner Broadcasting, and Dun & Bradstreet from 1993 to 1998, Klima honed his programming skills while continuing to make art within the flexible schedule that free-lance programming provided. In 1998, Klima discontinued activities as a commercial programmer to focus solely on the creation of art software.

2006 - 2008 Adjunct Professor, Integrated Digital Media, Brooklyn Polytechnic University

2004 - 2006 Research Scientist, Game Design and Production at the New York University, Courant Institute

2004 Artcom Residency at Boston Cyberarts Festival

1987 BFA, Concentration in Photography under Jan Groover at the State University of New York

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Exhibitions & Events
Exhibition :
Participating Artist
Exhibition :
New Museum of Contemporary Art
Participating Artist
Publications & References
Brillenburg Wurth, Kiene, ed. Between Page and Screen: Remaking Literature through cinema and cyberspace. New York: Fortham Univserity Press, 2012.
Vesna, Victoria. Database Aesthetics: Art in the Age of Information Overflow. Minneapolis, MN: University of Minnesota Press, 2007.
Blais, Joline and Jon Ippolito. At the Edge of Art. London: Thames & Hudson, 2006.