* 1969, currently based: New York/ Lisbon
Ca. 1980, Brooklyn-based artist John Klima attempted to code a 3D maze on a TRS-80 with 4k RAM and failed miserably, but has been obsessed with 3D graphics ever since. Contracting for companies such as Microsoft, Turner Broadcasting, and Dun & Bradstreet from 1993 to 1998, Klima honed his programming skills while continuing to make art within the flexible schedule that free-lance programming provided. In 1998, Klima discontinued activities as a commercial programmer to focus solely on the creation of art software.
2006 - 2008 Adjunct Professor, Integrated Digital Media, Brooklyn Polytechnic University
2004 - 2006 Research Scientist, Game Design and Production at the New York University, Courant Institute
2004 Artcom Residency at Boston Cyberarts Festival
1987 BFA, Concentration in Photography under Jan Groover at the State University of New York
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- »Jack and Jill« 2002
Brillenburg Wurth, Kiene, ed. Between Page and Screen: Remaking Literature through cinema and cyberspace. New York: Fortham Univserity Press, 2012.
Vesna, Victoria. Database Aesthetics: Art in the Age of Information Overflow. Minneapolis, MN: University of Minnesota Press, 2007.
Blais, Joline and Jon Ippolito. At the Edge of Art. London: Thames & Hudson, 2006.